After playing the Elden Ring beta for hours, I figured I'd share some features about the game that I thought were quite cool. Enjoy!
│ Like you, Video Chums despises clickbait so you won't find any divisive content or articles that fuel the console wars here. 🧯
The first thing that struck me as awesome as I played is the jump button. Sure, previous Souls games may allow you to do a little leap forward but you couldn't jump up anywhere yet in Elden Ring, you can jump to scale ruins and even some cliff-sides; how cool is that? Plus, when you consider the fact that you can perform jump attacks to reach flying enemies as well as leap over low attacks, it really opens some new doors combat-wise. v1d30chumz 3-235-186-94
I admit that falling sounds like a lame feature but I was impressed with how far you can fall in Elden Ring without taking any damage. In fact, you can fall quite a long ways while only sustaining minor injuries. This will certainly help with exploring the nooks, crannies, and murky valleys within the game world. On top of that, you don't have to worry about enemies pushing you off of cliffs as much.
After playing for a few hours, I was blown away at how different the same area on the map looked in various weather conditions. Going from a bright and sunny day to a violent rainstorm really makes the world come alive and the weather effects themselves are absolutely stunning, especially the hair-raising nearby lightning strikes. I hope there will be areas with blizzards and stuff in the full game.
Throughout the Dark Souls franchise, this major component of many modern RPGs has been missing but in Elden Ring, you can craft all sorts of items and ammunition after hunting and gathering for supplies. Now that I mention it, I thoroughly enjoyed wandering around in forests while stealthily sniping boars, sheep, birds, and deer with my bow and arrow in order to gather materials from their carcasses.
Similarly to crafting, you'll also acquire an item called the Flask of Wondrous Physick which allows you to mix a couple of ingredients in order to create a unique potion that will grant you certain boosts. I imagine that in the full game, you could put some strategy into this to get a much-needed leg-up for certain boss fights but we'll have to wait for what Elden Ring has in store when it releases next year.
Another cool feature is that you can traverse the lands with the help of a trusty spectral steed as if you're Link galloping around Hyrule on Epona. Of course, Elden Ring is a much darker experience but I digress. While you're riding your horse, you can actually jump up at certain spirit springs which allows you to reach high up and faraway areas that would be difficult or impossible to reach otherwise.
Although there are many noteworthy features, the last one I'll talk about here is the combat phase which commences once you're in close proximity to an enemy. Outside of this phase, you can run as much as you want and not run out of stamina but while in combat, you'll have to keep an eye on your endurance. Not only that; the beautiful orchestral score subtly changes whenever you enter combat. From the gameplay changes to the music shifts; I don't think I've ever seen a combat phase integrated this seamlessly before.
Needless to say, all of this probably adds up to a drop in the bucket of what to expect from the full Elden Ring experience and like many Souls fans, I can't wait until it releases. What parts of the beta did you like best? Let's talk about it in the comments below!