Tom Clancy's Ghost Recon Breakpoint has just been released and based on what I have played so far, it can be best summed up by saying that for better and worse, it's a standard open world Ubisoft game.
Our full review of Ghost Recon Breakpoint is still coming as it's quite a big game. For now, the best way to gauge whether or not you will like this game is by asking yourself a few questions. Did you like Far Cry 5? Did you like The Division and The Division 2? Did you like Ghost Recon Wildlands? Did you like Assassin's Creed Odyssey or Assassin's Creed Origins? If you answered yes to the majority of these questions then the odds are pretty good that you will enjoy Ghost Recon Breakpoint.
Over the past 5 or so years, Ubisoft has all but perfected a formula that inevitably finds its way into literally all of their games. You have a big open world full of enemies that usually converge around a series of bases and you have the means to spot these enemies through different methods then decide how to best deal with them and all of your options have some validity. You can pick them off stealthily or from a distance like Solid Snake or Sam Fisher or you can go in guns blazing like John Matrix. Your character in these games is usually just durable enough to make the guns blazing approach doable while being mortal enough so the game will punish you for doing something careless or idiotic. The repetitive loop of spotting enemies before wiping them out or sneaking around them is one that we have ultimately seen before in many other Ubisoft games but it's a loop that, for whatever reason, never stops being tense and fun.
The downside to this is that Breakpoint's world unfortunately seems a little bit too big at times. The graphics aren't the most appealing and it takes forever to get anywhere on the map. You'll often end a mission on one part of the map only to discover that you have to go to the other side in order to start the next one. In addition, the always-online mode for Ghost Recon Breakpoint hasn't caused me any problems personally but after messing around in this big open world game, I wonder what the point of it actually is. You can easily spend hours having fun taking out enemy patrols without having to call in a single other player to add to the experience.
From what I have seen so far, the characters sadly don't really seem to have much depth to them beyond their respective archetypes and they're lazily voice-acted. You have your soldier characters, your hacker characters, and your bad guy leaders and they don't have much going on for them beyond these roles that they've been assigned. However, that is also fairly typical of open world games.
Likewise, the plot mostly amounts to you going to point A, killing or sneaking past a guarded area, learning something new, and grabbing a person or item before being told where to grab the next person or item. The story itself basically revolves around your character (Nomad) trying to take an island full of advanced technology back from a private military organization which is apparently lead by an old friend. Once again, because this is an open world Ubisoft game, it means that the plot and storytelling never dives all that deep into the inherent subtext despite having every opportunity to do so.
In the end, Tom Clancy's Ghost Recon Breakpoint is yet another open world Ubisoft game. It's definitely no masterpiece but the core gameplay is still fun and if you're not already sick to death of these kind of games then it might be worth checking out.