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Learning curve is everything
July 20, 2018 - I recently tried out Nobunaga's Ambition: Taishi and its tutorials inspired me to write this piece. Seeing as a good way to learn is by example, allow me to outline how to make an in-game tutorial that's as informative as it is engaging.
Read more: How to Make an In-Game Tutorial
How to turn frustration into fun
August 8, 2015 - The resurgence of challenging games has brought back an old-school approach to development. However, not every game gets the delicate balance correct so hopefully this article will be insightful enough for you to implement the perfect difficulty for your next game.
Read more: Winning Formulas That Make Difficult Games Enjoyable
Nostalgia never gets old
May 10, 2015 - One of the most important decisions to make when creating a game is how it will look. If you're working on a retro game, how authentic should it be? Should it even be retro? Let's explore three options through examples that may help narrow your decision down.
Read more: How Authentic Should Your Retro Game Be?
How to develop as a developer
May 7, 2015 - Becoming successful in the gaming industry undoubtedly requires a great deal of patience. In the first installment of our "Dear Devs" series, I hope to inspire developers to seriously consider the criticism that they receive instead of taking it personally and becoming bitter as a result. After all, criticism is a key tool for improvement and if used correctly, it could help you achieve extraordinary success.
Read more: Why Criticism Is Important to Game Development