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Bringing back the spirit of Contra and Metal Slug
April 11, 2019 - Retro-loving indie devs JoyMasher already wowed gamers with Oniken and Odallus but now, they're taking their talents to the run 'n' gun genre. I recently asked them a few questions about their upcoming game Blazing Chrome so let's see what they had to say.
Read more: JoyMasher on Blazing Chrome
An interview with Josh Forde
November 18, 2018 - With the recent release of Emerald Shores on PS4 (coming soon to PlayStation Vita), we took a few minutes to chat with the game's developer, Josh Forde. This is Josh's second PlayStation game (the first being 2015's Vita puzzler Super Blackout) although he has also released titles for the now discontinued PlayStation Mobile service.
Read more: Fordesoft on Designing an Indie 2D Platformer
An interview with Freaky Creations
October 31, 2018 - Earlier this year, I played through the highly underrated indie game To Leave. I recently had the opportunity to ask its creative director Estefano Palacios a few questions about his approach to game development so I hope you enjoy our conversation.
Read more: Indie Dev Discusses Stories Through Art & Interpretation
An interview with the team
September 10, 2018 - Very few game developers primarily focus on bringing back classic games. Over the past few years, Nightdive Studios has successfully introduced modern gamers to dozens of retro gems and I recently had the opportunity to ask their team a few questions.
Read more: Nightdive Studios: Modernizing Classics like a Boss
An interview with Graham Smith
August 16, 2018 - Since their debut title Tales from Space: About a Blob, DrinkBox Studios has been crafting fantastic gaming experiences. I recently had the opportunity to ask co-founder Graham Smith a few questions about the studio's history and the upcoming Guacamelee! 2.
Read more: Guacamelee! 2: DrinkBox on Their Latest Mexroidvania
An interview with Nikola Kuresevic
June 22, 2018 - Snowcastle Games has been busy improving their classic-style RPG since its debut in 2016. So, I'm happy that I had the opportunity to ask Nikola Kuresevic (one of Earthlock's game designers) a few questions about its evolution as well as some fun tidbits.
Read more: Earthlock: Redefining an RPG