Interviews

Fordesoft on Designing an Indie 2D Platformer

Fordesoft on Designing an Indie 2D Platformer

An interview with Josh Forde

November 18, 2018 - With the recent release of Emerald Shores on PS4 (coming soon to PlayStation Vita), we took a few minutes to chat with the game's developer, Josh Forde. This is Josh's second PlayStation game (the first being 2015's Vita puzzler Super Blackout) although he has also released titles for the now discontinued PlayStation Mobile service.
Read more: Fordesoft on Designing an Indie 2D Platformer

Indie Dev Discusses Stories Through Art & Interpretation

Indie Dev Discusses Stories Through Art & Interpretation

An interview with Freaky Creations

October 31, 2018 - Earlier this year, I played through the highly underrated indie game To Leave. I recently had the opportunity to ask its creative director Estefano Palacios a few questions about his approach to game development so I hope you enjoy our conversation.
Read more: Indie Dev Discusses Stories Through Art & Interpretation

Nightdive Studios: Modernizing Classics like a Boss

Nightdive Studios: Modernizing Classics like a Boss

An interview with the team

September 10, 2018 - Very few game developers primarily focus on bringing back classic games. Over the past few years, Nightdive Studios has successfully introduced modern gamers to dozens of retro gems and I recently had the opportunity to ask their team a few questions.
Read more: Nightdive Studios: Modernizing Classics like a Boss

Guacamelee! 2: DrinkBox on Their Latest Mexroidvania

Guacamelee! 2: DrinkBox on Their Latest Mexroidvania

An interview with Graham Smith

August 16, 2018 - Since their debut title Tales from Space: About a Blob, DrinkBox Studios has been crafting fantastic gaming experiences. I recently had the opportunity to ask co-founder Graham Smith a few questions about the studio's history and the upcoming Guacamelee! 2.
Read more: Guacamelee! 2: DrinkBox on Their Latest Mexroidvania

Earthlock: Redefining an RPG

Earthlock: Redefining an RPG

An interview with Nikola Kuresevic

June 22, 2018 - Snowcastle Games has been busy improving their classic-style RPG since its debut in 2016. So, I'm happy that I had the opportunity to ask Nikola Kuresevic (one of Earthlock's game designers) a few questions about its evolution as well as some fun tidbits.
Read more: Earthlock: Redefining an RPG

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