Articles written by A.J. Maciejewski (Page 147) RSS Feed for A.J. Maciejewski
Introducing the only cube that's faster than a Nissan
July 31, 2015 - It's a growing trend to develop games that are almost impossibly difficult. Velocibox continues this craziness by having players control an incredibly fast cube that automatically hurls itself down treacherous hallways, but is it too difficult for its own good?
Read more: Velocibox Review
Being a ninja is tougher than it looks
July 29, 2015 - After seven years of obscurity, the latest installment of everyone's favourite physics-based ninja platformer has finally emerged. This version has more content than you can shake a fistful of gold at, but was it worth the wait?
Read more: N++ Review
This is one mammal that you wouldn't want to mess with
July 27, 2015 - Tembo is the result of injecting just enough Sylvester Stallone DNA into an elephant. With twice as much fury and three times the handsomeness, you know that this elephant has what it takes to overcome an entire army of evildoers.
Read more: Tembo the Badass Elephant Review
A look back at 16-bit scrolling shooters
July 26, 2015 - Of all the classic game genres, very few remain as cutting-edge as the automatically scrolling shoot 'em up. In this list, I explore ten of the best shooters to be released in North America for the Super NES. Get ready to relive the days when shooting down enemy forces and dodging oncoming fire while sipping a can of Surge was all we needed for a quick adrenaline rush.
Read more: Top 10 Super Nintendo Shoot 'em Ups
Meet Canvas; the sneakiest reptile since Solid Snake
July 24, 2015 - It's definitely a promising sight whenever you see a 2D platformer that implements stealth mechanics. That being said, not all games handle stealth equally. Does Canvaleon have what it takes to stand out in the genre or is it too well camouflaged for its own good?
Read more: Canvaleon Review
A tale of a boy and his radioactive frog
July 23, 2015 - Long before Metroidvania was a common term, Blaster Master helped define the genre. It remains one of gaming's dearest memories with its multiple gameplay perspectives, awesome soundtrack, and wicked boss fights, but does it still hold up more than 25 years later?
Read more: Blaster Master Review
A journey through the Souls series
July 21, 2015 - Since Demon's Souls' debut in 2009 until Bloodborne's release just a few months ago, FromSoftware has continued to wow audiences with awe-inspiring game worlds. In this article, I attempt to summarise what has made each of their worlds special and hopefully provide some insight as to how they can create the best world possible for Dark Souls III. Grab your Estus Flask and let's dive into The Abyss.
Read more: Dark Souls III: Crafting the Perfect World
Don't worry; I have plenty of time to explain
July 20, 2015 - Video games are supposed to be fun. With that in mind, the recently released No Time To Explain is a dynamic thrill-ride that never takes itself seriously. After playing it, you'll want to teleport back in time and tell your past self to look forward to this fantastic indie title.
Read more: No Time To Explain Review
He also isn't too fond of zombies
July 17, 2015 - It takes a lot to make a retro game that lives up to its roots. The developers of Angus Hates Aliens attempted to accomplish this by creating a 16-bit shooter that plays like a beat 'em up. Were their efforts successful? Put on your trucker hat and let's find out.
Read more: Angus Hates Aliens Review
Relive the '80s with chiptunes, neon, and challenging arcade gameplay
July 15, 2015 - It's difficult to tell what kind of game Spectra is just by looking at it. "Is it a rhythm game?" Good guess, but no. "How about a racer?" Not really. I think it's best to not put it in a single category. If we have to then let's just call it something generic like a modern yet retro-feeling arcade experience. I have a pocket full of quarters so let's pop a few in and see what Spectra is all about.
Read more: Spectra Review
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