Articles written by A.J. Maciejewski (Page 95) RSS Feed for A.J. Maciejewski
A new dimension of puzzle-solving bliss
May 15, 2015 - When it comes to puzzle platformers, you can trust Nintendo to provide hours of fun. Stretchmo is a sequel to Pushmo that came out of nowhere, but does it live up to the high standards set by previous installments? Of course it does, so let's push on with this review.
Read more: Stretchmo Review
Party like it's 2084
May 14, 2015 - It's time to go back to the origins of twin stick shooters. From the makers of the Space Invaders inspired Titan Attacks! comes their take on Robotron: 2084. Does it hold up to the classic or is humanity doomed yet again?
Read more: Ultratron Review
An out of this world tale of a lonesome repairman and his robot pal
May 12, 2015 - Have you ever wanted to just lay back and float around in space? After playing Lost Orbit, you won't want to anymore since getting back home is going to be way tougher than you'd ever imagine! Anyway, let's blast off and get this review started.
Read more: Lost Orbit Review
Running and jumping on Microsoft's original console
May 11, 2015 - When it comes to 3D platform games, Microsoft had more than their fair share. Considering it's a dying genre, I thought I'd put together a list of the best platformers ever released for the Xbox. If you're ready... let's jump in!
Read more: Top 10 Xbox Platformers
Nostalgia never gets old
May 10, 2015 - One of the most important decisions to make when creating a game is how it will look. If you're working on a retro game, how authentic should it be? Should it even be retro? Let's explore three options through examples that may help narrow your decision down.
Read more: How Authentic Should Your Retro Game Be?
A taxing toe-tapping tempest
May 8, 2015 - When it comes to difficult games, it doesn't get much harder than this heart-racing arcade survival indie. It may look simple enough, but before you know it you'll be begging for mercy as you take a break to play something a lot easier... like Bloodborne.
Read more: Cosmophony Review
How to develop as a developer
May 7, 2015 - Becoming successful in the gaming industry undoubtedly requires a great deal of patience. In the first installment of our "Dear Devs" series, I hope to inspire developers to seriously consider the criticism that they receive instead of taking it personally and becoming bitter as a result. After all, criticism is a key tool for improvement and if used correctly, it could help you achieve extraordinary success.
Read more: Why Criticism Is Important to Game Development
Get ready for some mad hydraulics
May 6, 2015 - Sometimes an unknown game is ported for some puzzling reason. I remember playing City Connection for NES back in the day and I haven't seen much of it since. It's now available for PlayStation 4 in all of its arcade glory, but after playing it... you'll wonder why.
Read more: Arcade Archives: City Connection Review
A nightmare that you won't want to wake up from
May 5, 2015 - Gamers from around the world eventually grew to fall in love with From Software's Souls series. It took a while, but the unmitigated genius of its design would not go uncelebrated for long. Years later and with a little less Dungeons & Dragons and a lot more surreal horror, From Software has accomplished something quite special with Bloodborne. As I have finally inched my way to the completion of this phenomenal game, at long last I feel comfortable with reviewing it. So, grab your saw cleaver and let's slay some beasts!
Read more: Bloodborne Review
No DLC required
May 3, 2015 - It may not have been that long ago, but the golden age of retro collections is behind us. With the increasing popularity of digital downloads, the concept of having all your favourite games on one disc is now a thing of the past.
Read more: An Obituary for Classic Game Compilations
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