Articles written by Stephen Palmer (Page 4) RSS Feed for Stephen Palmer
October 3, 2016 - Dead Synchronicity mixes classic point and click gameplay with a mature dystopian setting. But, does it craft a compelling combination?
Read more: Dead Synchronicity: Tomorrow Comes Today Review
A comedy of errors
September 20, 2016 - I was quite looking forward to playing Zenith. At first glance, it looked like it might be something along the lines of a Baldur's Gate or Dungeon Siege. Boy, was I in for a disappointment.
Read more: Zenith Review
Bringing full motion video back from the dead
September 20, 2016 - Live action point and click games are a rare breed these days, especially on consoles. Can The Bunker revitalize a long-forgotten genre?
Read more: The Bunker Review
The original walking sim returns
September 20, 2016 - Originally released on PC in 2012, Dear Esther was the first game to earn the rather unflattering moniker of walking simulator. Love them or hate them, walking sims are now a burgeoning genre. But how does the original hold up today?
Read more: Dear Esther: Landmark Edition Review
Are we there yet?
September 11, 2016 - Here we have a train simulator / zombie shooter. Why not? The Final Station is certainly original: you play as a conductor in a post-apocalyptic world overrun by zombies (which for some reason all look more like silhouettes than flesh-eaters).
Read more: The Final Station Review
September 8, 2016 - Two years after launching on Steam, Claire makes her way onto PS4 and Xbox One with an Extended Cut re-release. Are you ready to face your pixelated fears?
Read more: Claire: Extended Cut Review
Big unfriendly giants
September 8, 2016 - Jotun's a game that demands you impress the gods to progress. But is it impressive enough to warrant a purchase?
Read more: Jotun: Valhalla Edition Review
Move to the beat
September 7, 2016 - First released on PC in 2013, rhythm-platformer 140 now bounces its way onto consoles. Does its minimalistic style hit all the right notes or fail to strike a chord?
Read more: 140 Review
A new approach to puzzle solving
September 4, 2016 - Screen-wrapping is almost as old as gaming itself (think Asteroids, Pac-Man and even 1962's Spacewar!). Four Sided Fantasy builds its puzzles around this concept, allowing you to "lock" the screen at any moment and screen-wrap to another side of it.
Read more: Four Sided Fantasy Review
Hey, that rhymes
August 30, 2016 - Looking like a cross between Limbo and Apotheon, Hue is a charming puzzle-platformer that distinguishes itself by employing a unique colour-switching ability as its chief mechanic.
Read more: Hue Review
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