Articles written by Stephen Palmer (Page 4)

Dead Synchronicity: Tomorrow Comes Today Review

Dead Synchronicity: Tomorrow Comes Today Review (PlayStation 4)

Post-apocalyptic point-and-click

October 3, 2016 - Dead Synchronicity mixes classic point and click gameplay with a mature dystopian setting. But, does it craft a compelling combination?
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Zenith Review

Zenith Review (PlayStation 4)

A comedy of errors

September 20, 2016 - I was quite looking forward to playing Zenith. At first glance, it looked like it might be something along the lines of a Baldur's Gate or Dungeon Siege. Boy, was I in for a disappointment.
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The Bunker Review

The Bunker Review (PlayStation 4)

Bringing full motion video back from the dead

September 20, 2016 - Live action point and click games are a rare breed these days, especially on consoles. Can The Bunker revitalize a long-forgotten genre?
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Dear Esther: Landmark Edition Review

Dear Esther: Landmark Edition Review (PlayStation 4)

The original walking sim returns

September 20, 2016 - Originally released on PC in 2012, Dear Esther was the first game to earn the rather unflattering moniker of walking simulator. Love them or hate them, walking sims are now a burgeoning genre. But how does the original hold up today?
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The Final Station Review

The Final Station Review (PlayStation 4)

Are we there yet?

September 11, 2016 - Here we have a train simulator / zombie shooter. Why not? The Final Station is certainly original: you play as a conductor in a post-apocalyptic world overrun by zombies (which for some reason all look more like silhouettes than flesh-eaters).
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Claire: Extended Cut Review

Claire: Extended Cut Review (PlayStation 4)

Dead pixels

September 8, 2016 - Two years after launching on Steam, Claire makes her way onto PS4 and Xbox One with an Extended Cut re-release. Are you ready to face your pixelated fears?
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Jotun: Valhalla Edition Review

Jotun: Valhalla Edition Review (PlayStation 4)

Big unfriendly giants

September 8, 2016 - Jotun's a game that demands you impress the gods to progress. But is it impressive enough to warrant a purchase?
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140 Review

140 Review (PlayStation 4)

Move to the beat

September 7, 2016 - First released on PC in 2013, rhythm-platformer 140 now bounces its way onto consoles. Does its minimalistic style hit all the right notes or fail to strike a chord?
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Four Sided Fantasy Review

Four Sided Fantasy Review (PlayStation 4)

A new approach to puzzle solving

September 4, 2016 - Screen-wrapping is almost as old as gaming itself (think Asteroids, Pac-Man and even 1962's Spacewar!). Four Sided Fantasy builds its puzzles around this concept, allowing you to "lock" the screen at any moment and screen-wrap to another side of it.
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Hue Review

Hue Review (PlayStation 4)

Hey, that rhymes

August 30, 2016 - Looking like a cross between Limbo and Apotheon, Hue is a charming puzzle-platformer that distinguishes itself by employing a unique colour-switching ability as its chief mechanic.
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