This sequel reinvents the formula that made the original game successful. In other words, if you enjoyed the first one's physics-based puzzles then you're in for a surprise. Put your helmet and driving gloves on because things are about to get crazy!
It seems like we were just talking about building bridges a week ago... That's right, a week ago today, I reviewed Bridge Constructor seeing as it just released on PlayStation 4. This time around, we're adding stunts into the equation so what does that mean in gameplay terms? Basically, you're still building bridges but now you also have to construct ramps. Not only that, you actually control the vehicle after the building phase is complete. You do so by accelerating, braking, and performing front and back flips in mid-air. In order to beat a stage, you have to fulfill some requirements. A lot of the time, the only necessary one is to reach the goal while others force you to score a certain number of points or collect however many stars. Each stage has an optional bolt to collect that's usually in a tricky location, too. Overall, the combination of building structures and stunt-driving is quite satisfying and hard to put down.
One complaint that I had about the original was that the music is far too boring. Thankfully, it's a lot funkier here while you build ramps. Then, a rocking tune kicks in whenever you enter the driving phase. Additionally, the interface doesn't feel too much like a mobile game like the first one did. Another huge improvement is the controls. Here, you can seamlessly make adjustments to already built structures and the way that you select materials and create your vision is streamlined to the point where you don't have to put much thought into the controls. It's great to see how well they improved these few aspects from the first game.
Unfortunately, Bridge Constructor Stunts is a very short game. There are only 33 stages with about 10 or so of them being simple tutorials. You could essentially complete the entire campaign in one sitting. Another factor that contributes to its brevity is the fact that it isn't very challenging. Whereas the original will stump you quite early on, I completed all but the final group of six stages in a couple of short play sessions. It's a good thing that the last bunch of stages are extremely challenging as they have the potential to add a great deal of replay value. Up to that point, however, everything is mostly a walk in the park. On the other hand, there are multiple solutions to almost every stage so taking different approaches in order to achieve higher scores can be a lot of fun.
Even with stages that have multiple solutions, there sure isn't much incentive to outdo your previous efforts. The first game implemented a system where you can test your creations with heavier vehicles while Bridge Constructor Stunts just has preset trucks that you have to use (and there are only two of them). There is also no point in achieving high scores unless you want to take pride in them because online features are completely absent. Seeing as no leaderboards are implemented, replay value is severely limited. I loved climbing the rankings in the original Bridge Constructor and doing so here would feel more competitive due to the added element of performing stunts. Therefore, this exclusion is a huge missed opportunity. Hopefully, they add leaderboards in a patch down the road.
Bridge Constructor Stunts improves on a lot of the first game's aspects but it also takes a few too many steps back. That being said, it's still an enjoyable hybrid of two gameplay styles that'll keep you hooked until you beat its short yet somewhat challenging campaign.
- + Combines construction and stunt-driving gameplay into an addictive formula
- + Streamlined construction controls
- + Multiple solutions is a fun dynamic
- - Very short and much less challenging than the vanilla Bridge Constructor
- - Almost no incentives to master stages
- - Lack of online features such as leaderboards