Playing tag is a lot crazier when everyone has a target on their back. Chompy Chomp Chomp Party ingeniously implements that concept in a unique way so let's see if this up to nine player party is worth crashing.
You play Chompy Chomp Chomp Party by controlling a distinctly coloured creature to avoid being eaten while trying to bite your friends. However, each player can only eat the player whose colour matches the one under their feet. Therefore, you have to run away from the critter with your colour underneath them while you chase the player who matches your target colour. This dynamic creates chaotic multiplayer mayhem with a surprising amount of depth and strategy involved. Whenever it gets too hectic, you can always tap a button to locate your character which is necessary at times. On top of the crazy core gameplay, a wide array of power-ups can be utilised to your advantage such as invincibility, teleportation, and a sandwich that allows you to chomp anyone. Watch out for power-downs, though. These poisons can temporarily mess with the controls, slow you down, or make you unable to chomp anyone.
Chompy Chomp Chomp Party looks and sounds much more impressive than your average indie party game. The lively visuals are full of vibrant critters who dance around the menus, colourful environments, and plenty of silliness. The soundtrack consists of electronic dance music that blends perfectly with the relentless chomping effects. Although you can't customize your creature (which is a big missed opportunity), the variety of stages more than makes up for that. There are five themes that range from light-filled discos to sunny island beaches to snowy winter scenes and each one provides a suitable backdrop for the fun.
Each one of the five themes contains four stages. The different layouts can significantly change your strategy. For example, some stages require you to line up your character to ascend ramps while others have shifting floors. Because of this, simply switching the stage allows you to experience a completely different match. If you're looking to really change things up, a couple of additional modes are included, too. Besides the classic mode (Chase & Chomp), there's also Keep the Thing and Zone Dash. Keep the Thing has players chase after a thing then they gain points the more they hang on to it. Of course, the other players try to chase you and steal the thing so you'll probably fail to keep it for too long. Zone Dash is similar in that it involves every player against one. Basically, you try to dash between two designated goals while avoiding everyone else. As soon as someone eats that player, it's their turn to dash back and forth.
Even though these three modes add variety, they all involve similar gameplay and strategies. Because of this, you'll simply want to see and do more after only a handful of matches. If the developers played around with the core gameplay and created a bunch of additional modes then it would feel like a more complete party experience. Also, I find the lack of a tournament option annoying. Instead, you have to configure every single match separately. This gets irritating because each match only lasts a few minutes so having to set up the next one takes a lot of wind out of this party's sails. I'd much rather jump into a randomized tournament of ten rounds than keep setting up match after match. Finally, there is absolutely no sense of progression at all. As far as I know, there are no extras or unlockables to be earned. There's not even a statistics screen or anything of the sort. As a result, the replay value is substantially limited.
Simply put, Chompy Chomp Chomp Party is an enjoyable competitive multiplayer game that you can add to your next gaming get-together's playlist but just don't expect it to be the main attraction.
- + Hectic multiplayer gameplay with a surprising amount of depth
- + Charming graphics and great music
- + Many unique stage layouts add variety
- - Being forced to configure every single few minute long match is annoying
- - Only three variations that are too similar
- - No sense of progression at all