I love me some shoot 'em ups and Crisis Wing is a pretty fun one but it's not quite as fully-featured as I prefer so let's get shooting.
This is going to be a short review because there really isn't much to say about Crisis Wing. For starters, its core gameplay of dodging enemy fire while unleashing a bomb whenever you're in a sticky situation is standard stuff that's handled rather capably. On top of that, you can swap between and power-up 3 distinct secondary weapons upon picking up an item that alternates between 3 colours. Whether you choose extra cannons that either shoot straight or at an angle or rockets that move ahead at a slight delay, the extra firepower will be appreciated. The scoring mechanics are simplified as well with the only complication being score pick-ups that multiply as you collect them while not letting any slip by your grasp. Well, that's about everything that Crisis Wing has to offer gameplay-wise.
I should mention that the graphics are well-done and resemble a 16-bit era entry in the genre. The enemies are fairly detailed, too, with the bigger ones having exploding parts. However, the environments are quite unmemorable as they're merely composed of repeating patterns. Meanwhile, the sound consists of generic arcade-style music and satisfying effects that make blowing up enemy forces fun.
When it comes to content, Crisis Wing features a campaign of levels that you can either take on solo or cooperatively with a friend as well as time attack and boss rush modes. Oh, and there's a practice mode where you can train after selecting any of the 7 stages. On the plus side, it's awesome how different time attack and boss rush are to the main campaign with the former having its own unique course and the latter being exceptionally difficult. With that in mind, there are no online rankings which makes these modes feel hollow.
The core experience could be made more exciting as well. Specifically, the stages merely consist of enemy patterns that can be quite tricky and clever but they tend to repeat and there are no real stand-out moments. Even the boss fights aren't anything special so it would have went a long way if there were more memorable scenarios. Similarly, the scoring system could use some added complexity such as with a grazing mechanic or multiplier that constantly counted down. Instead, you simply shoot enemies and collect items.
Despite its simplicity, I enjoyed my time with Crisis Wing as it brought me back to the 16-bit days when I'd rent a shmup from the video store and even if it wasn't particularly special, I still had fun trying to beat my own high scores.
- + Tight and simple arcade shooting gameplay that's easy to pick-up-and-play
- + Time attack and boss rush are fun additions
- + You can play with a pal via local co-op
- - Very standard gameplay with no cool scoring mechanics or anything
- - Could use more varied scenarios
- - Lacks online leaderboards