Darksiders III is now complete with 2 DLC expansions so let's take a look at both and see if the Season Pass is worth purchasing.
Before getting into the individual packs, allow me to describe some commonalities of each. For starters, if you're expecting any sort of substantial story in either then you'll be disappointed as Vulgrim merely opens a couple of Serpent Holes for you so you can enter and master the content within. Also, both expansions feature very similar generic environments with rocky structures and abstract ruins in the backgrounds which I personally found to get very monotonous after a while. Both DLC packs also feature some fun boss fights although none of these battles are as clever as the ones in the main campaign. They're definitely tough, though, so make sure you're ready to hack and slash away at a couple of monstrous damage sponges. Anyway, let's get to the actual DLC packs!
Darksiders III: The Crucible PlayStation 4 ★★★☆☆
The Crucible is simply a battle arena that consists of 100 waves of enemies plus a super-tough final boss. Each group of 25 waves acts as its own stage with continue points and you can quit every 5 waves if you want to exchange your points for Crucible Tokens which you can then trade in for cool prizes such as various pieces of Adamantine, Artifacts, 3 new sets of Armor, and 4 new Enhancements. Whenever you perish in The Crucible, your points are reset but thankfully, you can reclaim your lost souls easily. Considering you can maximize your earned points by upping the difficulty setting and surviving longer, there's a ton of replay value in The Crucible, especially for those who want to show off their skills. Targon (the owner of The Crucible) is a pretty funny character, too.
Darksiders III fans will find The Crucible to be a great way to show off their skills. That being said, it's still just a combat arena.Darksiders III: The Crucible gameplay video →
Darksiders III: Keepers of the Void PlayStation 4 ★★★★☆
In contrast to The Crucible, Keepers of the Void is a massive labyrinth complete with 4 distinct wings that utilize Fury's collection of Hollow forms. As you work through the Flame Wing, Storm Wing, Force Wing, and Stasis Wing, you'll encounter a ton of puzzles set in huge and intricately connected rooms. The puzzles primarily involve using elements on orbs which alters your surroundings in interesting ways. I honestly got lost on multiple occasions which is easily understandable when you consider just how massive and complex these areas are. There are even many hidden side areas where you can acquire some valuable treasures. Anyway, in the first wing, you'll only use Fury's Flame Hollow form but each successive wing will use the previous wings' elements as well so it gets quite complex by the end.
At the end of each wing, a boss awaits and I found them to be quite challenging yet doable but the final boss (Void Defender Construct) is huge and brutal. My attacks did barely any damage to it and the fight lasts forever as a result. If you manage to beat it, you get the very cool Abyssal Armor. Meanwhile, each of the previous bosses grant you 1 new weapon form for each Hollow.
Overall, Keepers of the Void is an excellent piece of DLC that extends Darksiders III's replay value in a clever puzzle-laden way.Darksiders III: Keepers of the Void gameplay video →
I'm impressed with Darksiders III's DLC. Even though it doesn't offer any substantial story elements, the content is full of hectic battles and noodle-scratching puzzles. So, if you want to go on a couple more adventures with Fury then the Season Pass is a must-buy.
- + The Crucible offers a ton of replay value in its stage-based survival arena
- + Keepers of the Void has awesome puzzles
- + Includes nifty equipment unlocks
- - No significant story in either pack
- - Environments are rather bland
- - Bosses aren't particularly clever