Only a few months after gamers were treated to an enhanced version of the fantastic and underrated de Blob, we can now enjoy its sequel. However, is de Blob 2 as absorbing as its predecessor? Get ready to paint the town and let's find out.
de Blob 2 is played very similarly to the original game although a lot of aspects are streamlined. For the unfamiliar, you play as a blob who glides around 3D stages in order to bring colour back to the world. Accomplishing this is simple as all you have to do is collect ink then touch something grey to liven it up. This sequel features new mechanics and abilities such as one that allows you to charge through blockades and the like by expending a certain amount of ink. The stages generally all follow a set narrative that has you complete a series of predefined tasks in order to proceed. This is different to the first game which was a lot freer roaming but I'll get more into this subject later. Overall, I'm happy to see the addictive and simple core gameplay of the first game carry over so well to the sequel while also feeling new enough to be fresh and exciting.
One thing the first game did wonderfully is feature incredible visuals and sound. Thankfully, this sequel includes the same kind of awesome upbeat live music and even better graphics. Whereas the original's environments were mostly unmemorable, the places you'll travel to here are a lot more distinct. Oh, and the animation is spot-on and makes each wacky character come to life no matter how simplistic their models are. Anyway, the audio is as phenomenal as it was before complete with unique gibberish-speaking characters, satisfying effects, and a soundtrack that changes according to onscreen events. It may have come out 7 years ago but it holds up beautifully.
Unlike the original, de Blob 2 has a surprising amount of variety. As you play, you'll have to accomplish a vast assortment of missions that'll have you fighting bosses, working through 2D mini-stages, painting structures specific colours, and battling hordes of enemies. The stages are incredibly long, too, and there are quite a few of them so you can count on playing for hours and hours and still have a lot to do. This is especially true when you look at the amount of collectibles to find and upgrades to purchase as maximizing and finding everything will take a very long time. Can you get gold medals on every stage? On top of all that, you can even have a friend join who can shoot at onscreen foes, etc. Although their role is limited, having the cooperative option is still obviously welcome.
Even though de Blob 2 is a ton of fun, it isn't perfect. Firstly, just like the first game, the stages are way too long so you have to set aside a lot of time to simply beat one stage. Just beating one of the levels as fast as I possibly could took me over an hour. Not every stage is that long but you can count on spending at least half an hour in each one. I wish they broke them up into smaller chunks. Next, the stages are far more objective-based this time around which makes them very linear in comparison. I much preferred the arcade style of the first game's levels which mostly tasked you with achieving certain score thresholds in order to continue. Finally, some parts are tediously easy. For example, a lot of the 2D portions can get tiresome due to their lack of challenge and fighting enemies is regularly as much of a breeze. If there were more intricate and difficult segments then that would have gone a long way.
Even though I prefer the arcade feel of the first game, de Blob 2 is certainly a must-have 3D platformer. Considering Blue Tongue Entertainment is no longer around, I hope THQ Nordic gets a developer to finally create a third game some time down the road.
- + Same classic de Blob gameplay with fantastic supplementary mechanics
- + Awesome music and visuals
- + Great variety and replay value
- - More linear stages take away from the arcade feel of the original
- - Again, the stages are way too long
- - Some parts can be monotonously easy