Diving into a new Metroidvania is an exciting time but does Demoniaca: Everlasting Night offer a fun take on the genre? Let's find out.
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Demoniaca: Everlasting Night tells the story of a woman who loses everything when demons burn her village on their mission to rebuild the Tower of Babel. So, she takes it upon herself to seek vengeance after demon blood contaminates her and makes her stronger than ever. Yes, it's a very basic story with the only complexities being its cast of quirky NPCs that include a goofy helper named Boxman and a purring blue-haired girl named Klin who likes to taunt you. You'll meet other friends and foes and it's always interesting to see who will pop up next. Anyway, I thoroughly enjoyed the atmosphere which is quite dark and red which gives off sinister vibes and the rocking soundtrack is just awesome, especially when you power-up your soulslink level to max which triggers some real head-banging jams. v1d30chumz 3-236-65-63
When it comes to gameplay, Demoniaca: Everlasting Night combines what you'd expect from a Metroidvania with melee combat akin to Street Fighter as you have both light and heavy punches and kicks which are deployed with the face buttons. It took a while for the controls to grow on me since you cannot customize them and you have to use the shoulder buttons to jump, block, and enter menus. However, once they did, I found myself whipping around areas while beating the crap out of every foe in sight. 👊
Like in most Metroidvanias, Demoniaca: Everlasting Night features light RPG elements that'll have you levelling up and increasing your stats as well as equipping gear that you find around the tower and from defeating enemies. Meanwhile, you'll amass souls that you can use to purchase more moves and consumable items such as scrolls that let you warp to any discovered save point. The equipment is essentially a bunch of accessories that offer various boosts and if you can equip specific ones simultaneously, you may discover a set bonus that can give you an even greater boost. Needless to say, these aspects make exploring every nook and cranny a rewarding endeavour. 😊
With all of that in mind, the most complex aspect of Demoniaca: Everlasting Night's gameplay is its vast assortment of moves that you'll gradually unlock as you progress. One of the most notable moves is the ability to summon a Devilboy that a second player can control. Other moves include combat skills that use DP (which is basically MP), the ability to teleport a short distance, and, of course, a double-jump. Thankfully, you don't have to memorize every single move as you'll likely just stick to a handful of effective ones.
Although Demoniaca: Everlasting Night sounds like a great game, it can be difficult to enjoy at times. For starters, the jumping controls are clunky so simply leaping between platforms can often become a hair-pulling feat, especially if there's an annoying enemy in your way. Speaking of enemies, some of them are very tricky to figure out how to defeat and I wish there were tutorials that explained exactly how to deal with them. Instead, I ended up running away whenever I saw certain enemy types. Finally, the campaign within Demoniaca: Everlasting Night could use much more variety as there are a lot of exceptionally lengthy stretches where all you do is run through environments while battling the same enemies over and over again. Why not throw in more bosses or some puzzles? 🤔
Demoniaca: Everlasting Night provides a rocking good time via clever combat-focused Metroidvania gameplay. It may be rough around the edges with many frustrating moments but there's still a lot of fun to be had within its demonic boob-filled heavy metal world.
- + Satisfying Metroidvania gameplay with a heavy emphasis on melee combat
- + Spot-on atmosphere and great music
- + Rewarding upgrades and secrets
- - Campaign could use more variety, especially with its long monotonous stretches
- - Jumping is clumsily handled
- - Some tricky parts could use tutorials