Games that reward practice and careful strategy in order to progress can be quite a treat and with that in mind, here's Evertried.
Evertried is a very unique and satisfying experience that can be a little daunting at first. If you're familiar with the Mystery Dungeon formula at all then you'll easily grasp its gameplay as you move at the same time as your enemies along a grid. However, there is a lack of RPG elements here as you don't level-up and will bite the dust after taking only a few hits. You also don't traverse dungeons. Instead, you simply ascend floors after every enemy is defeated. All of this might sound simple but there's a lot more to it than you'd expect. v1d30chumz 54-211-101-93
Before elaborating on that point, let me just say that Evertried's visuals are rather gorgeous and pixel-perfect. Each character and enemy sprite is animated smoothly with some foes being more menacing than others while their intentions are always made clear. There's also mysterious-sounding music that plays throughout which helps set the tone for the unconventional afterlife setting. Great stuff!
Back to the gameplay; the primary challenge within Evertried merely relies on your ability to observe your surroundings and carefully execute your next move. Will you trick an enemy into moving to your strike zone? How about trigger a trap that will wipe out 4 monsters at once? One of my favourite things to do is get enemies to take out each other which is always the most efficient. As you're planning all of this, you also have to ensure that you're not within striking distance which can be tricky considering some foes will dash into you from across the stage while others may gang up and corner you so vigilance and clever planning will always be your greatest weapons.
With all of that in mind, Evertried isn't the sort of game that allows you to plan each move for an extended period of time because the faster you are, the more your Focus gauge will increase. This comes into play after you purchase Modifiers which will enhance your capabilities and may become more powerful at higher Focus levels. There are Skills, too, that require constantly-recharging ability points to use which adds another layer of strategy to the equation. Utilizing such mechanics effectively makes being able to progress even easier so if you can juggle strategy with speed and throw in a Skill whenever you're in a jam then you'll be rewarded handsomely.
As you play Evertried, you'll gradually fill out a Towerpedia which contains information about encountered enemies, bosses, Skills, and Modifiers. Filling this out is enjoyable as you discover new varieties of foes and helpful tools. With that being said, this is the only substantial aspect that's carried over between runs which eventually makes re-playing quite tedious, especially considering the fact that you'll run into the same enemies and situations over and over again. Plus, the bosses are easy once you figure out the trick to beating them but they take time to defeat which adds to the tedium even more. It's also a rather small-scale campaign with only 5 areas that each has 10 floors and a boss. Supplementary intricacies and incentives to play again would have made it a lot better-rounded.
I wouldn't say Evertried is a difficult game but it will challenge you to hone your strategic abilities more and more until you can tear through its many tricky floors like a champion. For that, it's a wonderful game but it still lacks in content and variety.
- + Awesome strategic gameplay that rewards patience, practice, and observation skills
- + Beautiful 2D visuals and lovely music
- + Filling out the Towerpedia adds value
- - Very small-scale campaign that could use additional complexities to flesh it out
- - Re-playing from the start becomes super-repetitive, especially the boss fights