Fire Emblem Warriors is back with a sequel and Three Hopes definitely offers solid 1-on-many large-scale battles so let's check it out.
First of all, I'm not going to discuss much about Fire Emblem Warriors: Three Hopes' story as it's best to experience it for yourself. I'll just say that it goes to some surprising places and will keep you engaged throughout. It's actually quite impressive when you think about it because a lot of these Warriors games tend to be mere spin-offs of their respective franchises without much substance in the plot department. Of course, if you're a dedicated Fire Emblem fan then there will be even more to sink your teeth into. v1d30chumz 18-232-59-38
At its core, Fire Emblem Warriors: Three Hopes doesn't deviate much from the standard formula that's been established over the decades. In fact, that's my main complaint about it; its core combat merely involves unleashing combos while occasionally deploying a special skill whenever one's available. On the plus side, these skills come in a few varieties and it is fun to juggle between them as you thin out the horde of enemy combatants and watch your primary targets' health meters deplete.
What makes the gameplay special is the fact that you can command your allies' parties to engage in battles across the map and once you devise a plan where everyone's strengths are utilized, it feels awesome to watch the tides of battle gradually turn to your favour. Also, being able to control various characters as you swap to them on the fly in order to take advantage of their particular skills is another way to strategize that I ended up doing more often than I thought I would. The theme here is that there are a lot of surprises in store. 😊
Another aspect where Fire Emblem Warriors: Three Hopes excels is in its bells and whistles as there's a good amount of stuff to accomplish between battles in order to make your characters stronger, check off quests, get new gear, and all that jazz. I loved simply running around the home base area where you can expand facilities, claim rewards, train your party, cook a meal, and even pet the horses. I mean; there are still basics like levelling up and equipping gear but all of this makes upgrading much more fulfilling. 😄
When it comes to graphics and sound, Fire Emblem Warriors: Three Hopes does a decent job of portraying its world. For starters, the character models and animations are well done and some of the special moves reminded me of certain anime. However, the environments can definitely become drab with many stages that consist of a lot of brown or grey without much personality. Meanwhile, the orchestral score is excellent and the voice cast does a great job of fleshing out the characters. Oh, I also didn't run into any performance inconsistencies while playing docked or portably which is great although the frame rate isn't optimal while undocked.
Although Fire Emblem Warriors: Three Hopes remains engaging with its story, characters, and supplementary content, I must say that its missions can get repetitive after a while. Specifically, I wish more variety was implemented to break up the combat. Perhaps I've played too many of these kinds of games and they're wearing thin but either way, a little more variety wouldn't hurt, right? 😅
Fire Emblem Warriors: Three Hopes blends the classic Musou formula with the strategic aspect of its namesake impressively well. Throw in a story that's more immersive than you'd expect and you're left with one great Warriors spin-off.
- + Familiar Musou gameplay with a decent amount of strategy injected in
- + Engaging story throughout
- + Lots of bells and whistles to keep you busy
- - Core combat could use more elements / missions verge on repetitive at times
- - Environmental visuals can be quite bland