Do you have what it takes to restore the Evertree to its former glory and bring back its residents? Let's go on a journey and find out.
In Grow: Song of The Evertree, you play as a young alchemist of your creation who was left behind at the roots of a giant tree that's ensnared in thorns. After following a cute little creature called an Everkin, you start to unravel the mystery of where all the world's inhabitants have gone and what made the thorns appear. Partnering with your good friends Book and Copperpot, you must collect essences, use them to create unique seeds, plant the seeds to create worlds, and then groom and grow them; all while expanding the districts at the base of the tree and attracting new residents. There's a lot to do in Grow: Song of The Evertree and if you're anything like me then you might find the constant list of chores tough to put down. v1d30chumz 107-21-85-250
The graphics in Grow: Song of The Evertree are colourful while using a wide array of colour palettes from soft greens and browns that make up the tranquil uninhabited areas to bright pinks and oranges that decorate the buildings or pop up in some of the wilder worlds that you create. I particularly enjoyed opening up the Book that travels with you and achieving a stamp when I completed a quest because each stamp is uniquely crafted with great detail as well as a ridiculous amount of cuteness.
Grow: Song of The Evertree's soundtrack has a generally calming effect with intriguing orchestral notes that make you curious about what's around the next corner as well as soothing flutes to enjoy as you explore uncharted territory. The whole package is very attractive although I had issues with the frame rate when playing portably quite often as the graphics would stutter and I'd have to wait for a few seconds for it to correct itself. I also occasionally found the camera angles to be frustrating with the camera getting stuck behind objects and I even saw my character walk through a piece of the scenery thus completing hiding them.
While playing Grow: Song of The Evertree, I split my time between growing districts and tending to my worlds. With 8 districts in total to groom, there's plenty to keep you entertained for dozens of hours. Each district has a different landscape to it but the goal of completing each is pretty similar. Essentially, you want to complete all of the badges which have goals ranging from housing a certain number of residents and giving them dream jobs to creating a particular amount of unique buildings and setting down a range of decorations. With each new day comes more residents to house which means more cash earned from them and more opportunities to unlock new areas or place and upgrade buildings. Residents will also give you request for specific items which can net you extra rewards.
When unlocking a new district, one of your earlier tasks will be to find the Song Fragment in the area which can be difficult as it's often hidden down a winding hidden path and deep in a cave. Once you find the area that contains the fragment, you'll then have to complete a series of puzzles to obtain it such as moving blocks in the right position or carefully jumping across small platforms to find items to place on pedestals. I enjoyed these areas quite a lot and found the later ones to provide a solid challenge.
Speaking of caves, I also enjoyed the simpler puzzles that you can find while spelunking around the towns. The caves have no maps and you can find yourself getting lost if you're not careful but there's so much to see and collect that you might not even mind being lost.
Collecting items is a big part of Grow: Song of The Evertree with the main ones being various forms of essences such as spongy, spiky, or cute. Once you collect enough essence, you'll be able to put them into Coppertop (a cauldron) and create a seed. Thankfully, Grow: Song of The Evertree does a great job of letting you decide what kind of worlds you want to explore when you venture outside of the town. For example, using a lot of icy essence will create a snowy world but dry and warm essence will create a desert landscape. You'll also find alchemist notes hidden around that lead you to special worlds if you can find the right essences to create them with.
After planting a seed and growing a world, you can travel there as often as you'd like so you can clean it up and eventually visit its animal inhabitants, collect fruits and nuts, find flowers, and do some fishing and mining. Worlds start out pretty desolate and it's up to you to break up their rocks and find places to plant seeds that you can then nurture into flowers, shrubs, and giant trees. The more you nurture, the larger the world gets; eventually reaching a point where it's considered complete and at that point, you can either keep it around and visit it periodically to forage or abandon it altogether and use the space to create a new world.
With that in mind, I never ran out of spaces for worlds as taking care of just a couple is very time-consuming. In fact, although I had fun nurturing worlds, I feel like Grow: Song of The Evertree has a problem with pacing that could be solved by introducing each new mechanic more gradually. Instead of giving me all of the tools I need at the start, why not unlock completely new tools and a wider variety of nurturing mechanics as I unlock more worlds? With it all thrown in at the start, it can feel overwhelming and even repetitive.
On the plus side, the variety of collectibles is astounding, especially given the fact that the type of worlds you can create appears to be limitless and the items that can be gathered are mostly unique to each world. Generally, finding new items will count towards unlocking new buildings or perks in your Book which helps you expand your districts. There are also some special items that can be used to unlock doors or uncover treasure chests. Additionally, there will sometimes be an ongoing festival that rewards you special points which can be used towards purchasing rare items such as a fishing festival where you receive points per fish that you find that day and a festival that rewards you for catching a lot of bugs. With the Book containing pages and pages of goals to complete, each with a reward and a cute stamp, you'll find yourself sinking hours into Grow: Song of The Evertree without even realising it.
If you can look past the issues with pacing and the odd graphical stutter, Grow: Song of The Evertree is a thoroughly enjoyable adventure with rewarding exploration as well as tons of fun things to create and collect within its large and colourful game world.
- + Creating and nurturing seeds makes for some solid creative entertainment
- + Cute, detailed, and colourful world
- + Rewarding exploration and collectibles
- - Too much is unlocked early on which creates problems with pacing and repetition
- - Frequent frame rate and graphical issues