Mobster Vinnie Cannoli is back almost 20 years after his brutal battles in Thugtown where he emerged as the sole survivor. It's now 1944 and war is raging through Europe so of course, Vinnie wants a piece of the action.
Guns, Gore and Cannoli 2 is the follow-up to Crazy Monkey Studios' 2015 2D run and gun shooter and it feels very similar to the original game. Playing as Vinnie, you must escape the clutches of the mafia that's out to get you and journey back into a depleted and zombie-infested Thugtown to find out more about the mysterious Dark Don then travel to war-torn Europe to track him down. As serious as that all may sound, Guns, Gore & Cannoli 2 actually has a very goofy tone complete with corny mobsters and plenty of silly one-liners.
Gunplay in Guns, Gore and Cannoli 2 is identical to the previous game where you move with the left stick, aim with the right stick, fire with the right trigger, and jump with the left trigger. This layout works well as it allows you to keep your thumbs on both joysticks at all times. Vinnie is armed with a trusty pistol but you'll rarely use it as you stumble upon a variety of other weapons laying around in levels or dropped by enemies including a Tommy gun, flamethrower, RPG, and more. It's simple and satisfying to blast away the hordes of enemies with Vinnie's massive arsenal.
Vinnie's nemeses come in all shapes and sizes and include mobsters, nazis, zombies, and police officers. Most of the nazis and cops have weapons to fire at you whereas zombies will charge at you or attack with melee weapons. However, there's still a mix of different attack styles no matter which group you're facing so you'll always need to be on the lookout for both melee and ranged foes. The enemies are pretty goofy and they'll regularly fight each other as well as attack Vinnie but I could have done without having to kill police officers.
There's no sprawling maps or branching paths in Guns, Gore and Cannoli 2 nor are there upgrade trees or an abundance of collectibles. It's built solely with a focus on combat and it is definitely not the most strenuous or thought-provoking game out there but it's perfect for times when you just want to play an action game and not have to worry about strategy or precise movement.
The simple and easy to learn mechanics make Guns, Gore & Cannoli 2 great for playing with others and it features both local and online co-op for up to four players. Co-op gameplay is where it shines brightest as it gives you the opportunity to blast baddies while chatting with your friends. It seemed like the difficulty scaled when I added an extra co-op player to the action, making everything more hectic and exciting. I wasn't able to find a single open lobby during the few times that I tried but I did get the chance to put the online co-op through its paces with a pal and it performed extremely well. We didn't experience any crashes or hiccups as we played through several levels of the campaign which is an impressive feat from such a small indie developer.
Guns, Gore and Cannoli 2 isn't going to give your brain a workout or challenge you with precision gameplay but you could do a lot worse if you're just looking for a simple and easy to pick up and play 2D action game.
- + Simple and fun side-scrolling action
- + Enjoyable array of weapons that you'll regularly swap between as you play
- + Solid and stable online co-op
- - Not a lot of depth to gameplay
- - I was never able to find random people to play with online
- - Goofy and inconsequential storyline