I love a good puzzle game, especially when I discover a hidden gem as great as KASIORI so grab a doughnut and let's check it out.
KASIORI is a puzzler that was created by Success, the developers behind the cult classic shoot 'em up franchise Cotton. In fact, the characters Cotton and Silk are actually playable in KASIORI which is just awesome for fans and they're quite hilarious to boot. Well, everything about KASIORI is hilarious. In all honesty, it's one of the funniest games that I've ever played in my life! 😆 v1d30chumz 44-201-94-72
For starters, KASIORI is translated so horribly that the dialogue scenes will make you unironically laugh out loud but they're not only unintentionally funny, there is genuine humour here, too, with each character representing their favourite sweet treat 🍬🍩🍦🎂🥞 in an overly-dedicated fashion. Some of the ladies are more defensive than others such as the foul-mouthed hot-tempered Rinna and watching them interact is delightful on many levels; there's oodles of personality and charm, the art and animation is top-notch, the music and voice work is wonderful, and there are plenty of laughs throughout. What's not to love? 😍
Although its presentational qualities are awesome, I should really get onto the gameplay. KASIORI plays a lot like Puyo Puyo where the goal is to connect similar tiles in order to make them disappear and hopefully create a chain reaction. However, you only need to match 3 instead of 4. Puzzle pieces come in clusters of 3 in an L-shape and some tiles are encased in jars. This is where things get interesting because the jars take damage when you land another jar on top of them and when one shatters, all jars around it take damage. So, this jar mechanic essentially creates another dimension to the puzzle gameplay that adds an exceptionally clever strategic element. I'd even go as far to say that it's more enjoyable than anything the Puyo Puyo series introduced over the years. Oh, how dare I say that? 🙄
Oh, another nifty gameplay element is that you can raise the divider between you and your opponent's playfield in order to be able to create matches along the centre line. To be quite frank, this is a nifty mechanic although I haven't yet figured out when to use it effectively aside from tricking my opponent into getting rid of the garbage cat tiles that piled up on the side of my playfield. 🐱
When it comes to content, KASIORI features some very basic modes with a single-player survival mode, a multiplayer versus mode, and a story mode for each character where you face off against a succession of CPU opponents. In between each match in the latter mode, you'll be treated to the hilarious dialogue scenes that I love so much. With that being said, KASIORI could definitely use more modes. On the plus side, there are 9 characters to choose from who are all lovely except for a pesky rat named Zatt 🐀 who will eat anything.
One aspect about KASIORI that made me a bit annoyed is how difficult the campaign can get. I love a challenge, especially while playing competitive puzzle games but I'd sometimes reach opponents that took about a dozen attempts to overcome and with no difficulty select, I imagine that many gamers simply wouldn't be able to experience each character's entire story which is a shame because they're very funny. I don't think I mentioned that yet, did I? 🤔 Anyway, the only options are for sound levels which is disappointing.
KASIORI is not only one of the best competitive puzzlers that I've ever played; it's also the funniest game that I've enjoyed in a very long time. So, what are you waiting for? Goddamn, Let's have a match to shatter the pancake mood.
- + Super-fun puzzle gameplay that's like Puyo Puyo but with distinct mechanics
- + Cute characters and great music
- + Translation that's so bad, it's hilarious
- - Could use additional modes
- - No difficulty options at all