When it comes to lighthearted JRPGs, few are as full of fun as the Neptunia games so let's play Megadimension Neptunia VII on Switch.
Megadimension Neptunia VII is my favourite game in the series. I first played it when it released on PS4 then enjoyed Megadimension Neptunia VIIR a couple years back which features VR support as well as streamlines the gameplay and includes additional elements. Not everyone favoured these alterations but I did and felt that they made the adventure more cohesive, rewarding, and enjoyable.
With all of that being said, what we have here is a port of the original version which is cool, especially if you haven't played it yet and would like the ability to adventure with Nep-Nep portably. However, would you want to? On one hand, this is a super-satisfying fun-filled JRPG that's a blast from start to finish but on the other hand, the Switch port is underwhelming to say the least.
More specifically, Megadimension Neptunia VII runs terribly on the console. When I first started playing it, I thought it was because it was undocked so after plugging the console into the base and trying it out on the big screen, I was surprised that it was still performing poorly. Keep in mind; I'm far from a performance snob who whines whenever the frame rate dips a little. With that established, playing Megadimension Neptunia VII actually made me feel nauseous. Although cutscenes and such look just fine, running through dungeons is where the frame rate suffers most and it sometimes looks like you're observing a flipbook. Battles can be bad, too, but mostly when they first start. You'll also witness plenty of objects popping in which I found incredibly disorienting. It really is strange that a 5 year old game that doesn't even have the greatest visuals in the first place can't run smoothly on Nintendo Switch.
Performance issues aside, Megadimension Neptunia VII is still a solid game so if you only own a Switch then I still recommend playing it but if you have a PS4 then play it on that instead and if you have PlayStation VR then get Megadimension Neptunia VIIR.
Anyway, what makes it such a special game is its charming and cheerful game world that's filled with bubbly characters, hilarious scenes and references, and a sprinkle of naughty moments, too, that'll give you a chuckle. On top of that, its battle system where you control each party member to run around an arena while performing skills is incredibly gratifying, especially the giant boss battles that have you hopping between suspended islands. I also absolutely love the character progression systems that'll task you with synthesizing gear, assigning attacks to combo flowcharts, and unlocking achievements that provide stat boosts. It all comes together beautifully.
The campaign within Megadimension Neptunia VII is lengthy and full of memorable moments. It'll likely take you a few dozen hours to complete its 3 stand-out acts and another few dozen to master absolutely everything. On the downside, the general level of difficulty is rather unchallenging with a few early game difficulty spikes aside. Therefore, you may get a bit bored after a while, especially if you're the kind of gamer who fights every enemy as it's easy to become overpowered. I should mention; I'm fairly certain that this Switch port comes with all of the previously released DLC except for Million Arthur. Even though this is great, there still isn't any new content to enjoy in this Switch release which is a bit disappointing for a game that's been around for half a decade already.
Megadimension Neptunia VII is a brilliant game that's worth playing through for any fan of quirky JRPGs. That being said, this Switch version currently performs poorly and it's definitely not the best version of Nep-Nep's grandest adventure.
- + Fantastic RPG with rewarding progression and battle systems
- + Bubbly world filled with fun chums
- + Lengthy and memorable adventure
- - Runs very poorly on Switch while either docked or undocked
- - Merely a port with no new content
- - General lack of challenge