Take a minute to find out if this sixty second adventure from JW, Kitty, Jukio, and Dom and Devolver Digital is right for you.
In Minit, you play as a bizarre little creature in a black and white world. Upon initially leaving your house and exploring, you'll stumble across a sword lying on the beach. After picking it up, you'll be cursed to die after 60 seconds have passed. From that point on, everything you accomplish must be done within that 60 second time limit. Of course, no game could actually be beaten in 60 seconds. In Minit, whenever you find a key item or collectable, you will keep it upon death. This structure is genius and it turns every objective in the game into a 60 second (or less) micro-quest. Everything you need to do can be completed within 60 seconds but a bit of planning is necessary to make sure you're not wasting time or embarking on a quest that you currently don't have enough time to complete.
Every time you die, you're returned to your home base so there is a bit of backtracking required at times. However, the backtracking is rarely much of an issue because you should be able to complete each micro-quest in just a few attempts. There are also plenty of branching paths and secrets hidden in the world so retracing your steps actually helps you find new things and become more familiar with your environment. Learning and remembering your surroundings and the locations of landmarks is especially important because there is no map in Minit. The world is far from massive but there are about five different home bases and a couple dozen points of interest. It wouldn't be too difficult to draw a makeshift map as you play and that might be helpful for those feeling lost. My guess is that the developers intentionally left out a map to force players to explore and learn at their own pace.
As you progress through the game and acquire new key items, you'll be able to unlock shortcuts that make exploring and traversing the world much easier. As I unlocked these shortcuts, it was enjoyable to see how interconnected each region is. There was a lot of thought put into designing the world of Minit to make sure everything was accessible within the game's time constraints.
Speaking of which, Minit is very self-aware of the time limit that the player has and will regularly throw in obstacles that slow the character down or force him to wait until a certain point on the timer. Some of these end up being rather humorous with the funniest being an old man you meet early in the campaign who tells a very long, slow story that reveals the location of a secret.
The only thing about Minit that didn't impress me was its visuals. While I'm far from a graphics snob, the dull and exclusively black and white art style lacked detail and at times, made it hard for me to see things like staircases. As you can see by the screenshots, the graphics also aren't presented in widescreen which makes things even less impressive to look at.
Minit isn't a terribly long game. For example, my first playthrough took about an hour and 40 minutes. However, I had only found about half of the collectibles and secrets that the game has to offer. Many of the optional puzzles are rather complex and take some time to solve so there's quite a bit to do beyond simply completing the story. There's also Second Run mode which challenges you to complete the campaign with a weaker sword, a 40 second timer, and only a single health point. Many quest objectives also move around the map. However, the 40 second timer adds the most challenge as there are a few treks across the map that can just barely be completed in that time. In the end, Second Run definitely changes up enough to justify an additional playthrough.
I had a great time with Minit and really enjoyed its unique time constraint mechanic and interconnected world. A lot of thought went into crafting the quests and secrets and I can easily say that Minit is well worth your time.
- + Quests and puzzles are well constructed to fit within the 60 second time constraint
- + Clever interlocking world is fun to explore
- + Plenty of items and secrets to discover
- - Boring visuals that lack detail and sometimes make things hard to see
- - A little short although it does have rewarding replay incentives