As I approach hour 50 of Monster Hunter: World, there's still much to do. This is a game that just keeps on giving and if it gets its hooks into you, you'll be able to enjoy hundreds of hours of monster hunting entertainment.
Note: this review consists of my final thoughts on Monster Hunter: World so be sure to read part 1 and part 2 of my earlier impressions first so you can fully understand my journey with this epic game.
After many hours of playing, you'll reach a story mission which feels a lot like the final one. Therefore, I was surprised to find out that it wasn't. Once completing it, a whole additional layer opens up. Monsters take on more powerful forms and drop new types of loot. Plus, upgraded versions of basically all armor and weapons are unveiled which can be built using this new loot. Also, a new set of story and optional missions are made available to keep you going. The single player campaign is simply massive and on top of that, you have optional quests, bounties, investigations, timed events, and more. Monster Hunter: World could easily keep you busy for months.
Monster Hunter: World can be very much enjoyed in both single player and cooperative multiplayer and for me, I enjoyed them in very different ways. Cooperatively, I had a great time casually playing and chatting with friends, whaling on monsters, farming for better gear, and helping my lower-ranking friends complete quests and improve their characters.
That being said, I find myself preferring to play alone when I'm working on significant story quests or specific farming objectives. I don't really like calling in SOS reinforcements or joining random quests because quite simply, I like relying on myself to complete things. Monsters scale based on how many hunters are doing a quest and I've joined up with several random hunters who all seem to be doing their own thing or simply can't figure out where they're supposed to go. This left me fighting a significantly stronger monster with minimal additional help. When I'm playing with friends, we can communicate and strategize but with random players, it's much harder to coordinate. Fortunately, the single player mode is equally as fulfilling.
With a game this big, there's always going to be a few things that get on players' nerves and cause a bit of eye rolling from time to time. For example, some of the menus are a bit cumbersome and are harder to understand than they need to be. I was especially unimpressed with the weapon upgrade system and menus. I would have liked to see smaller, incremental weapon upgrades happen more frequently (like how armor can be upgraded) but it only allows you to craft new, more powerful weapons a handful of times throughout your massive adventure. The weapon upgrade trees are also not very user friendly. I much prefer how the armor upgrade system works.
Each time a new tutorial pops up on the screen, it's more of a hassle than it needs to be to exit out of it. Using items also requires more effort than it really should and the radial item shortcut menu is both overly sensitive and ineffective so count on using the wrong item on several occasions if you opt to use the radial menu. Finally, after playing for a while, you're going to wish you could do everything in Astera via in-game menus rather than having to run to places like the Smithy and Canteen over and over again. After all is said and done, these are just small things that could be improved to make an awesome game even better.
Monster Hunter: World is an exceptional gaming experience that provides a ridiculous amount of content. Whether you're hunting on your own or with online pals, the exciting combat and subsequent rewards make for one satisfying monster hunting adventure.
- + Overwhelming amount of hunting content with addictive reward system
- + Breathtaking massive worlds to explore
- + Excellent combat that you can play co-op
- - Some cumbersome menus
- - Astera is a bit too spread out