It seems like the Wii U eShop is gathering a collection of bad games comparable to LJN's NES library. In comes Pixel Slime and his one-note high score chaser that'll keep you mildly entertained (and slightly irritated) for an hour tops.
Pixel Slime U is played by using one button in time with the level layout while the titular slime automatically moves in his predetermined direction. This button allows him to jump, reverse gravity, or flip to the other side of a platform depending on the level that you're currently attempting. As soon as you come in contact with a spike or fall off the stage, then you're forced to start the brief level again from the beginning. Each of the forty levels lasts a matter of seconds once you manage to pass it, but they may take several tries considering how tricky they get. Your score increases by one every time you fail which means that you're aiming for the lowest score possible by the end of the campaign. Overall, it's incredibly easy to pick up and play with its basic controls which is one of the few aspects that works in its favour.
The visuals featured in Pixel Slime U aren't necessarily bad, but they could use some work. Foregrounds contrast well with backgrounds and every obstacle and goal is clearly presented. However, the never-changing colour scheme becomes boring to stare at almost immediately. If it changed every five levels or so, then at least some variety would have been introduced into the equation. Also, for some reason the text that reads "Main Menu" is always blurred out which is odd. Anyway, the audio is nothing to write home about either. There is only one included song that loops after a short pause. This would be okay if it wasn't as poorly mastered as it is since the tune has a constantly hissing static that makes it sound like it was recorded directly from an audio cassette.
Pixel Slime U's levels do a decent job of switching things up from time to time. You'll come across levels that constantly rotate, change perspectives every time you tap the button, and some even require you to forgo certain jumps so you can land safely. This does keep things somewhat interesting, but you'll often meet your demise on a level's first attempt simply because you have no way of knowing what to expect next. If some brief onscreen instructions such as "Jump!" or "Flip!" were displayed when a new level is introduced then this would have taken some of the confusion away. Instead, this experimenting becomes more tedious than rewarding thus possibly resulting in you wondering what you're doing with your life.
You'd think that a game with only forty levels that can be completed easily in under an hour would have some sort of extra content. Yet, of course, there isn't any to be found. You could always start it again and try to beat your previous score, but unless you're trapped under a pile of rubble with nothing but your Wii U GamePad and this is the only game that you currently have installed; I have no idea why you'd ever want to. I guess you could show off your score on Miiverse if you really think it's worth the effort.
Pixel Slime U is a simple game that provides about an hour of subpar entertainment which makes me wonder who its target audience is. Perhaps it was made for the small percentage of people who have never played a game in their life. They might think it's pretty cool.
- + Gameplay twists add much needed variety
- + Easy to learn one-button controls
- - Levels are more tedious than rewarding
- - Incredibly short with bare-bones content
- - Visuals never change and the only included song has hissing static throughout