Flying around in a mech and shooting everything in sight is so much fun. Project Nimbus: Code Mirai is here to prove that but does it have what it takes to live up to classics like Armored Core and Omega Boost?
Project Nimbus: Code Mirai tells a story of a post World War 3 setting where humans colonized the skies after the war ruined everything underneath. With the world facing threat yet again, it's your job to fight to ensure that another war doesn't destroy what humankind has left and you do so by piloting a mech. The controls are quite elaborate as you would expect in any similar game as you move with the left stick, rotate the camera with the right, and ascend / descend with two face buttons. v1d30chumz 3-235-176-80
To fight, you can tap a face button for a melee blade attack or shoot your currently equipped weapon with a shoulder button. You usually have a somewhat large array of weaponry and each one takes a while to reload so you'll want to constantly swap them by tapping the directional pad. You can also take advantage of boosting and slowing down time with the "Bullet Time" button to evade attacks as well as fire flares that distract homing missiles. Locking onto a target then unleashing hell with your array of weapons while skillfully avoiding their attacks feels awesome. It's intense stuff that can be quite rewarding and challenging.
The world of Project Nimbus is rather engaging with its impressive-looking environments and English voice cast that add a layer of urgency to the onscreen action. Even though the sound effects aren't very gratifying and the music isn't even noticeable most of the time, the world manages to stay immersive through its detailed visuals and lively voice acting.
Unfortunately, Project Nimbus: Code Mirai is one of the shortest games that I've played in recent memory. The campaign only consists of 2 acts that contain 8 missions each. On top of that, every mission basically tasks you with shooting everything in sight. There are no puzzles, stealth sections, or any sort of diverse gameplay segments so don't expect the level of variety that was featured in the Zone of the Enders series. That being said, there is a decent variety of enemies and bosses that require different strategies to take down as some are like tanks while others are super-fast. Anyway, once you're done with the campaign (which shouldn't take much longer than a couple of hours), there's a generic Survival mode that allows you to choose from a selection of 11 mechs before you begin.
A couple other significant issues that I have with Project Nimbus: Code Mirai are the fact that you can't customize mechs and the camera is very problematic in tight spaces. I love mech games that allow you to purchase and swap out parts and weapons but none of that is featured here. Heck, you can't even level up. Also, whenever you're inside a building, it's incredibly difficult to work out where you and your enemies are due to a camera that likes to obscure your field of vision. It's irritating stuff indeed.
Project Nimbus: Code Mirai is a noble attempt at crafting a new mech combat game. However, even though the combat can be exhilarating, it's far too short and unvaried to even come close to genre classics.
- + Intense mech battles with comprehensive controls and satisfying challenges
- + Engaging world and voice acting
- + Good variety of enemies and bosses
- - Very short and unvaried campaign with too little extra content
- - How come you can't customize mechs?
- - Camera is problematic in tight spaces