Try to keep your eyes open while playing this underwhelming sequel to Chubby Pixel's clever first-person puzzle game.
If you played the original Suicide Guy, you'll know that it isn't quite as morbid as the title makes it sound. Yes, you are trying to kill yourself but it's only because you've fallen into a deep sleep and the only way to wake yourself up is by offing yourself in a dream.
Our beer-swilling protagonist drinks an Extra Strong 99.9% alcohol beer this time around (which sounds pretty suicidal to me) and ends up falling asleep on his lounge chair. Inside his dream, you're cast away to a remote island where a massive green monster looms over you. It may seem easy enough to get killed by a monster of such stature but unfortunately, his eye has popped out so he can't see nor attack you. Your job is to figure out how to pop his eyeball back into place so he can finally get around to slaughtering you.
Each level in Sleepin' Deeply has a similar premise: solve a variety of puzzles in order to put yourself in a position to be killed. Just like the first game, the actual concept is quite fun and it's rather satisfying whenever you finally beat a level by dying.
The best part of the original Suicide Guy was the humour with references to movies, games, and pop culture. Similar references exist in Sleepin' Deeply but there are not as many of them. The original had 25 levels where you quickly enjoy the ambiance, solve a puzzle, and move on. Sleepin' Deeply only has 6 levels which equates to far less clever references and fun environments. The levels are much longer but that's not always a good thing as the expanded length and size of many of the levels mostly results in extra space to traverse as you move objects back and forth to solve puzzles. I found this especially true in the Road Runner / Wile E. Coyote level which has a wonderful premise but is way too big for its own good and it really started to become a drag by the second half.
One issue that persists from the first game is that levels unlock one at a time. Because there are no upgrades, there's no reason that all of the levels can't be available from the start. It's easy to get stuck on a puzzle so it would have been nice to take a break, work on another level, and come back later. That's unfortunately not possible due to progress being gated. The puzzles themselves are mostly well thought out and the geometry works great considering the whole game is built in a sandbox. It's even easy to make things happen that likely weren't intended by the developer. However, the concept simply worked better in the original's quick-hit fashion.
I can only recommend Sleepin' Deeply to those who absolutely loved the original and just can't get enough Suicide Guy. The lack of unique levels and their bloated size definitely makes it inferior to the first game.
- + Enjoyable level environments and fun references to pop culture
- + Some clever puzzles to solve
- - It would have been cool if all the levels were available from the start
- - Levels are too large for their own good
- - Only 6 levels in the entire game