If you enjoy 3D platformers that feature intricate stages full of puzzles then grab your boomerang and let's play The Lightbringer.
The Lightbringer is a simple story of a boy who tries to rid his world of corruption with the gentle guidance of his sister. Shortly into the very first level, you acquire a boomerang and when you couple that with the fact that it's a 3D platformer, you may think that it plays like TY the Tasmanian Tiger but it's a much less varied experience overall. In fact, its elaborate stages that you'll have to constantly rotate actually reminded me a great deal of Captain Toad: Treasure Tracker except this is more action-oriented as you can double-jump and fend off slime-like enemies with your boomerang. Overall, it's a familiar formula yet one that feels like a rather fresh change of pace, too. v1d30chumz 54-211-101-93
Playing The Lightbringer is easy and intuitive as you simply run and jump around and you can hold a shoulder button to aim in-place then use the right-stick in this mode to rotate. This makes aiming super-easy, especially considering you can charge your boomerang throw and unleash it whenever the time is right. Speaking of which, the enemies are slime creatures that can be hopped on when unarmoured but otherwise, you'll have to use specific tactics to take them down such as hitting their exposed rear or triggering them then dodging out of the way before they explode. There are bosses, too, which I found much easier than the actual levels but they're cool nonetheless.
Outside of combat, you'll be doing all sorts of light puzzle-solving by interacting with wind-up levers, attaching found cogs, getting blown around by fans, and observing moving machines and platforms while timing your jumps perfectly which adds up to quite a varied campaign that's full of beautiful and tightly-packed stages. Now that I mention it, the visuals are simple and lovely and the atmosphere is pitch-perfect with a suitable soundtrack, satisfying effects, and your sister's (somewhat) rhyming couplets that are voiced throughout.
Progressing through The Lightbringer's campaign merely requires reaching each level's goal but along the way, you'll discover loads of collectibles and whenever you completely master a stage, it'll display a Completed banner on it which is rewarding. Specifically, each level has a bunch of green gems, a few red crystals, pieces of lore that are activated by ringing bells, and some health-up potions which I don't think are required to master a stage. Anyway, finding everything is tricky because some of the items can be very cleverly hidden.
That actually brings me to the first downside which is that The Lightbringer could use a map because the stages become increasingly complicated. I even accidentally trekked all the way back to the starting point on a few occasions after taking a wrong turn somewhere. Another annoying aspect is that some parts are overly sensitive so falling off a bridge that appears connected yet isn't or sliding to your doom after a platform moves a bit can be exceptionally frustrating. This is especially true when you consider the fact that once you run out of hearts, you have to start the entire level all over again and some of them can take about 15 minutes or more to complete.
The Lightbringer is a beautiful game that'll appeal to anyone who enjoys 3D platforming with elaborate puzzle-filled stages. I wish that it was a bit more forgiving with its continue system, though, as playing through a lengthy stage again can be a huge pain in the tuchus.
- + Enjoyable puzzle-oriented 3D platforming with a nifty boomerang weapon
- + Beautiful graphics and atmosphere
- + Elaborate stages / lots of collectibles
- - Losing all of your hearts can force you to re-play huge segments all over again
- - Sensitive mechanics result in accidents
- - Complex levels could use maps