From Obsidian Entertainment comes the first major piece of DLC for 2019's The Outer Worlds which can best be described as: just fine.
The Outer Worlds was definitely one of my favourite games from last year. It wasn't without its flaws but it was an absolute blast and the kind of game that I genuinely wished we got more of. Naturally, after the end credits rolled, I was eager to see what DLC would come out to expand on The Outer Worlds' universe. Unfortunately, what we have here is too little, too late.
The plot of Peril on Gorgon kicks off when you receive a message intended for your ship's former owner which leads you to an asteroid known as Gorgon where you're given the assignment to retrieve a journal that belonged to the late mother of a local heiress. In the process, you discover what happened on Gorgon and how the decisions made there inadvertently affected the entirety of Halcyon.
One has to give credit to Obsidian for not adhering to the formula of the rest of The Outer Worlds for Peril on Gorgon. As mentioned in my review of The Outer Worlds, the corporate satire element was hilarious and depressingly relevant but also a bit repetitive. It seemed like every story revolved around a settlement that had fallen apart due to corporate mismanagement and it was up to you to either fix or doom said settlement. This time around, however, the settlement in question is pretty much beyond redemption and everyone who had a hand in creating it is either dead or has moved on with their lives, leaving only a glorified graveyard behind. The problem is that beyond this initial setup, the Peril on Gorgon DLC just doesn't have all that much going for it.
The first problem that Peril on Gorgon has is its release timing. While it was refreshing that The Outer Worlds didn't have a half a dozen pieces of DLC ready right out of the gate, it has to be said that this DLC feels like it arrived too late. Peril on Gorgon was released with an almost year-long gap since the base game. Because of this, you have to essentially relearn how to play it as it will likely have been some time since you've last booted it up. Additionally, while such a DLC might have been welcome 6 or so months ago, the content here is just a bit underwhelming as it could have been a mission in the main game and doesn't give players much of a reason to return to it.
The storyline itself has a few interesting ideas when it comes to family and legacy but everything about it simply lacks a defining punch. Much like the big twists that were revealed later in the main game, the big moments in Peril on Gorgon all land with a resounding thud and are incredibly predictable for the most part. Sadly, the few things that aren't predictable merely answer questions that, in all honesty, no one was asking and lean a little too hard into the game's Firefly inspiration. Add in a tonal shift that takes itself far too seriously and you have a story that differentiates itself a little too much from the base game. It almost feels like Obsidian intended to use the story's basic foundation for something else entirely and instead opted to use it for this DLC instead.
All of this is not helped by the fact that Peril on Gorgon essentially doesn't have anything new to offer in terms of gameplay. The enemy types are all virtually the same, weapons and armor haven't changed much, and the aesthetic is the same as the game's other worlds. Considering how long it took them to develop this, it makes you wonder why they didn't add in a bit more variety.
Ultimately, Peril on Gorgon isn't a piece of DLC that'll hook you. It's not helped by the tone and story content which gives the feeling of both being more of the same and so drastically different that it's out of place within its own universe. If you're dying for more Outer Worlds content, this will more or less satisfy that itch but it's otherwise a trip back to Halcyon that you need not take.
Peril on Gorgon feels like another Outer Worlds mission and while that may have been okay 6 months ago, it's too little, too late now.
- + Has a decent enough spin on The Outer Worlds formula
- + Unique and clever premise
- + Minnie's story is interesting
- - Enemy and weapon types don't offer anything new or exciting
- - Tone is too different from the base game
- - Released far too late