The little knight who's always full of piss and vinegar is back in a long-awaited sequel to a somewhat obscure action RPG. The question is: does his adventure provide enough enjoyment for both existing fans and newcomers alike?
The Witch and the Hundred Knight 2 tells the tale of a pint-sized knight whose mission is to protect two sisters. Meanwhile, a strange illness is turning young women into witches. One of the sisters (Amalie) is part of a group who tries to contain these witches while the other (Milm) is possessed by a witch named Chelka. Although this sounds like an interesting premise for a game, I found myself frequently zoning out of the story sequences. They're so drawn out and the plot jumps all over the place so I found it very difficult to keep track of what was going on. However, I don't even feel like I'm missing out on much. The characters are pretty lame, too, and don't really evolve much past their stereotypical personalities. If you disagree with this then by all means, leave a comment below because I'd like to have a reason or two for why I should care about the story and characters in this game.
Anyway, the gameplay basically involves traversing the massive world map which acts like a giant dungeon. You work through area after area while taking on enemies via the action RPG combat system. That being said, you could just run past all of the monsters but that's not fun, right? The combat itself is very satisfying. You can equip up to 5 weapons and as you perform a combo, you actually use each one of them so it's fun to see which weapons do the most damage to certain foes. You can also time your dodges perfectly to slow down time, unleash special abilities, and use a Depletura attack to replenish some AP and calories; the latter of which constantly depletes. It's fun stuff and the immediately gratifying sound effects and eerie orchestral score add a layer of satisfaction to battle.
The most addictive aspect of The Witch and the Hundred Knight 2 is its character progression dynamic. As you fight, you'll level up which awards you points that you can use to buy and enhance special moves. However, the coolest aspect is the Krafting. You're constantly gathering a wealth of materials and upon returning to base, you can combine equipment and materials at the atelier to level them up which makes a huge difference on the battlefield. It's great fun to constantly switch up your weapons and enhance them as best you can. You'll need to if you want a chance at taking down the bosses which can be challenging. Each one involves a different strategy and they're all quite rewarding to finally overcome. Thankfully, a few more Hundred Knights will eventually join you in battle.
Although the combat and character progression are addictive, The Witch and the Hundred Knight 2 is one of the most repetitive games that I've ever played. For starters, the environments are incredibly dull and the stage layouts gradually start to feel all too familiar with their repeated sections and rooms. It all comes together to make an overall uninspired game world. Whether you're in a forest, snow-covered land, or desert; it all feels the same. Finally, even though I said that character growth is addictive, it also gets extremely repetitive due to having to constantly grind in order to progress. I wish there was more of a balance between exploration, grinding, and whatnot because as it is; it's hard not to get bored after only a couple hour long gaming session.
It's true that The Witch and the Hundred Knight 2 features some undeniably addictive combat and character growth mechanics but the general tedium of its campaign makes it a tough action RPG to widely recommend.
- + Solid combat and satisfying bosses
- + Addictive character progression systems that actually make grinding fun
- + Great sound effects and cool creepy music
- - Bland environments and stage layouts
- - Even though it can be enjoyable, constantly grinding gets repetitive and boring
- - Lame story and uninteresting characters