It takes a lot for a game solely based on chance to actually be fun and although Toss N Go tries to be, it's simply not. Rolling dice could be a good time if you use them to move around a game board or calculate the damage that your wizard's fire spell will do but rolling dice for the sake of rolling dice just doesn't quite cut the mustard.
Toss N Go is very simple which is actually its strongest characteristic since anyone can pick up and play with little explanation. The game is played by tapping buttons on the GamePad's touch screen. If you know how to tap then you know how to play Toss N Go. You and your opponent take turns rolling ten dice with faces of a green plus sign, a yellow circle, and a red cross. Each die with the green face showing will grant you one point. You will then use the remaining dice for your next roll. If all of the dice that you roll are green then you accumulate the points and are given a fresh set of dice. But, if all of the dice are red then your turn is over and your earned points for that turn are lost. However, at any point you can decide to save your points and yield your turn to your opponent. Yellow dice are neutral in that they don't award you points but they also let you roll again. The player who reaches 100 points first wins.
The graphics are extremely basic. Although the soft colours of the background and dice faces are easy on the eyes, the funky fonts don't match their simplicity. When dice are rolled, they flash between their different states in unison and abruptly stop. It would be much more exciting if you saw 3D dice being rolled across a table. The green dice slide up to a higher row after each roll which does a good job to differentiate them. Everything looks utilitarian since not much effort has been put in to any subtleties or panache. Even the results screen only contains a pale blue background with some text on it. The music consists of one looping song and although it takes a while to get repetitive it certainly will since there is only the one song. It's not bad but also sounds a bit too futuristic and serious for a game about rolling dice. Something more playful would suit the game a lot better. Sound effects are scarce as the dice make no sound when they are being rolled but you do get to hear the green ones slide up which is kind of satisfying. Overall, Toss N Go's presentation makes it easy to play but it's completely bare-bones and unmemorable.
Toss N Go can be played either against a computer-controlled opponent or a friend. That's the entirety of the game. There are no extras or variations. It's just you against the computer or someone else. It should be mentioned how slow-paced each game is. When you roll the dice, they take a few seconds to land (as expected), but you have to wait another few seconds for no apparent reason. Why can't I keep rolling? Anyway, playing against the computer can be very annoying as you have to wait for them to play out their turn which can take minutes. Why can't I fast-forward or better yet skip their turn entirely and just see the results? It doesn't make sense since most gamers wouldn't have the patience to sit and watch a computer roll dice for minutes at a time. When playing against another human, you must pass the GamePad back and forth. As you sit waiting for your friend to be done their turn, it's difficult not to reflect on what has brought your friendship to the point where you're playing a dice-rolling game together on a modern console. No matter what the answer is, it's probably depressing.
Let's take a minute to look at the math involved in Toss N Go. If you have two dice remaining then the odds that your turn will be over if you decide to roll them is one in nine. Therefore, if you have at least two dice remaining then rolling again is a no-brainer because one in nine is a pretty slim chance. If you have only one die remaining then the odds of your turn being over if you decide to roll it is only one in three. Those are still fairly good odds. Anyone who understands these odds will keep rolling until they only have one die left then either play it safe and save their points or take the risk of rolling again. Although this "strategy" is best, it isn't much of one because winning the game still consists of mostly luck. You may as well flip a coin to see who wins and play something more fun.
When it comes down to it, Toss N Go just isn't much of a game. It does work and is simple to play, but it also isn't fun and isn't that why we play video games in the first place?
- + Simplistic rules that anyone can easily learn
- - Boils down to a long drawn-out game of chance with next to no skill required
- - Bare-bones modes with no extra content
- - The presentation is strictly utilitarian