I have good news for those who enjoy genre-blenders as Trifox is a fun mix of 3D platforming and twin-stick action. Let's check it out!
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Trifox has you play as a clever fox who's out for blood after his remote gets stolen. That's about all there is story-wise as the cutscenes are merely dialogue-free and told simply via animations. I actually appreciate this approach because not every game needs a story and this one's just fine without one. Anyway, Trifox is played by running and double-jumping around levels while fending off hordes of enemies that frequently swarm around you. The element that makes its gameplay stand out is that you purchase and equip every single weapon and ability that Trifox can utilize on the battlefield which makes playing it feel very personalised and that's fantastic. v1d30chumz 35-172-230-154
Optimize your loadout
In Trifox's main hub, you can equip any unlocked ability or weapon to 5 buttons: 1 face button and the 4 shoulder buttons. These belong to 3 distinct classes which are Warrior, Mage, and Engineer and I enjoyed utilizing at least 1 ability from each class at any given time in order to add a great deal of variety to my repertoire. From your dash ability to melee and ranged weaponry; there's a lot to experiment with. It's also fun that you amass currency as you play and can redeem it to unlock more weapons and abilities between stages. 😊
Fight dastardly foes
Combat in Trifox is tailor-suited to your playstyle seeing as you attack with whatever you decided to equip. Because of that, failure almost always feels fair because you could have chose weapons that complemented each other better. I also appreciate the variety of enemies from annoying ankle-biters that swarm you to exploding poisonous slugs and hulking gunners to bomb-throwing grunts. Confrontations can last for an exceptionally lengthy time, especially when you have to fend off waves of foes but once you overcome them, it feels great. Plus, there are plenty of mini-bosses and main bosses throughout that will put your loadout to the ultimate test. 💪
Explore elaborate stages
For the most part, I'd say that the levels in Trifox are somewhat linear as you'll always know what to do or where to go next. With that in mind, there's an impressive amount of intricacy to them when you consider just how many secret paths and hidden treasures are scattered around. In fact, finding all of the gems (which act as the primary collectible) can be incredibly difficult and even after exploring every nook and cranny, I'd often only find 1 or 2 gems and sometimes, I'd even come up empty. Where could they be? 💎
A bit less foxy
Finally, allow me to discuss some less desirable qualities of Trifox. First, the most annoying aspect as far as I'm concerned is that many of the long-range weapons are super-tricky to hit enemies with. I'd often fire them right towards a foe only for the projectiles to fly over their head. What's that all about? It's almost as if you need to be at a safer distance apart which is weird and clunky if that's the case.
Similarly, whenever you get hit, there isn't enough feedback which makes it feel like you're taking damage for nothing. I wish there were prominent visual effects to illustrate just what exactly is hitting you. Last but not least, some encounters will test your patience such as ones against multiple large opponents. I actually had more difficulty with those than I did the main boss fights, believe it or not. 😅
I had a very good time with Trifox and its large variety of weapons and abilities to work with. It can be rough around the edges at times but there's still no denying that there's something special here that more games could take inspiration from.
- + Solid core gameplay with plenty of platforming and enjoyable combat
- + Excellent variety of abilities to equip
- + Intricate level designs reward exploration
- - Long-range weapons can be annoying to use
- - Taking damage feels disconnected
- - Certain encounters are rather irritating