It's always interesting to play something unconventional and with that in mind, let me present Voice of Cards: The Isle Dragon Roars.
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Although there have been many card-based RPGs released over the years (especially recently), Voice of Cards: The Isle Dragon Roars offers a unique formula and I haven't quite experienced anything quite like it before. You might think that combat in it is done by you choosing randomly assigned cards in order to strategically take down enemies but it's not like that at all. Instead, it plays much more like a traditional RPG with the cards merely being whichever skills you currently have equipped. There is a sense of randomness, though, but that surprisingly comes in the form of dice which you have to roll in order to dictate certain skills' potency. Strategy is mostly accomplished through choosing which 3 characters to tag along and assigning optimal cards for them to use in battle. I didn't expect this at all. v1d30chumz 18-208-187-128
Thankfully, I ended up mostly enjoying myself. One stand-out aspect is how the world and story are presented with the former being narrated by a sole voice actor who does a good job although I found his ramblings to get slightly annoying at times. Having a full voice cast would have remedied this for sure. Anyway, when it comes to the world, everything takes place on a table top which makes me feel as if the whole game is being dictated by some sort of hardcore game master while he's forcing you to experience this epic adventure that he made up. That might sound odd but it's actually rather cool. The fact that towns, dungeons, and even the world map are rendered with cards is highly imaginative and I thoroughly enjoyed uncovering each card as I moved my pawn across the lands.
If you're concerned that Voice of Cards: The Isle Dragon Roars might be too complex for you then don't worry; it's an incredibly intuitive game to learn and the difficulty curve is extremely gentle. In fact, I'd argue that it's too gentle because it takes at least a handful of hours to start getting challenging and even when it does, it's not really that difficult. If you ever happen to be underleveled, you can simply grind regular enemies to level-up then purchase the latest and greatest gear at the nearby town. Nothing is insurmountable.
To my delight, Voice of Cards: The Isle Dragon Roars includes a mini-game that you can play in town which is, fittingly, a card game. This game feels more random than anything but it is satisfying to climb through the ranks as more mechanics gradually get introduced after you win matches. On top of that, there are 10 Mysterious Cards to find by talking to NPCs and helping them with their troubles; usually by giving them a specific item. This makes exploration more enjoyable because you never know who or what you'll find.
With all of that being said, Voice of Cards: The Isle Dragon Roars is undoubtedly a game that you'll primarily play when you want to wind down so if you're looking for an RPG to get lost in as you conquer steep challenges and run through thrilling breathtaking locales, this probably isn't for you. I actually got rather sleepy as I played through it as it's a super-slow-paced adventure. The animations, flashy menus, and constant help screens definitely don't help with this. I wish there was a speed-up option just so I could keep trucking ahead at times. This is especially true when it comes to the random encounters which occur far too frequently. Even easy battles can take a chunk of time so imagine how tedious it is when you're overpowered and have to deal with enemies popping up every few steps.
Voice of Cards: The Isle Dragon Roars is the sort of game that you'll play when you want a slow-paced and relaxing adventure; for that, it's an excellent experience. However, it can sometimes be bogged down by its gameplay's own indulgent vapidness.
- + Relaxing gameplay with easily digestible systems and a fun mini-game
- + Well-presented world and story
- + Exploration is impressively enjoyable
- - Frequent random battles become quite tedious when you don't need them
- - Some aspects slow things down too much
- - Takes a long time to become challenging