I've been a huge fan of WarioWare ever since its Game Boy Advance debut back in 2003 and there's now a cool new one for Switch.
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At its core, WarioWare: Get It Together plays almost identically to what you'd expect as you try to master a rapid succession of microgames. However, there's a twist and I'm not talking about the sequel with a gyro sensor. Namely, Get It Together has you play as a variety of characters within the collection of microgames and each one has their own way of moving as well as distinct skills. For example, you might be able to fly around or you might perpetually move back and forth while on a skateboard. Meanwhile, you can perform character-specific actions such as unleashing a controllable boomerang or sucking up objects with a tractor beam. In other words, the large assortment of microgames can be played using a wide variety of characters which makes for one diverse and exciting formula. v1d30chumz 34-239-154-240
With all of that in mind, my main issue with WarioWare: Get It Together is that even though every character can technically complete each microgame, some aren't as ideal as others so whenever you're given a character who makes beating a specific microgame much trickier, it can be frustrating stuff. Everyone has their strengths, though, so you'll end up using that same character later on in a different microgame to great success. It's all very random; but, what else can you expect from the ever-frantic WarioWare series? 😅
One aspect about WarioWare: Get It Together that I wasn't expecting is how well it handles cooperative multiplayer. In fact, I would even go so far to recommend that you play through the story mode with a friend because doing so makes it much more enjoyable. Some of the microgames are clearly built for co-op play, too, while most of the others are simply more fun with a chum. Plus, the issue of having a character whose skills don't match a microgame is a bit easier to deal with when your friend can pick up the slack. 😊
WarioWare has always been jam-packed with bonus content and Get It Together features a solid selection of extras, too. On top of trying to unlock every microgame and perhaps get high scores on each, there's also a collection of bonus mini-games; some of which are extensions of specific microgames. Oh, and some of these party games can be enjoyed with up to 4 players which really ratchets up the fun factor. Well, some of them are more enjoyable than others but there's bound to be at least a few that'll tickle your fancy.
With all of that being said, I actually found a lot of the extra content to feel tacked-on after diving deep into what's available. For example, you can purchase presents in order to level-up each character and unlock additional customization and gallery items but I found doing that to be more tedious than fun. There's also Wario Cup where you can rank online after completing weekly challenges and Local Wireless mode if you know someone else who has a Switch and digs WarioWare. Although those options are cool, there are also lengthy lists of achievements but again, they're not all that compelling to master; that is, unless you're a die-hard completionist.
WarioWare: Get It Together is as random and frantic as you would expect a character-driven entry in the long-running series to be. However, you may not expect just how fun it is to play with a friend and that's where its gameplay shines brightest.
- + Familiar gameplay with a nifty new collection of uniquely-controlled characters
- + Lends itself well to co-op play
- + Lots of unlockables and replay value
- - It can be annoying when your character doesn't mesh well with a microgame
- - A lot of the extra content feels tacked-on