A Link to the Past is one of the greatest games of all time and it's always fun to revisit its amazing boss fights. In this article, I'll list the bosses in order of my least to most favorite using criteria like aesthetics or how fun the boss is to fight so let's get right to it!
Considering there are 12 bosses in A Link to the Past and this is a top 10 list, these first 2 didn't quite make it.
My least favourite: Moldorm
Moldorm is a big worm found at the top of the Tower of Hera and in Ganon's tower. Its weak point is its tail which you need to hit a few times while it tries to knock you off with its quick wild movement. After being knocked off the arena one too many times as a kid, Moldorm lands firmly at the bottom of this list. Having to start the whole fight over again is just no fun.
Close but no cigar: Kholdstare
The best thing about this boss is its name; I can't look at "Kholdstare" without cracking up. You meet it after falling down a pit on floor B6 of the ice palace. The pit doesn't look like an entrance to the boss room so you might be surprised if it's your first time playing. Anyway, Kholdstare has two phases. In the first phase, the only way to damage it is with the Rod of Fire which uses a considerable amount of magic power. If you don't have at least a full bar of magic power or the half-magic, you'll inevitably run out and be forced to quit. In the second phase, Kholdstare splits into three eyes that quickly go around the room. This phase is super-easy and frankly, not very creative. Overall, the only challenge this boss offers is making sure you're not foolish enough to fight it without enough magic.
Now that those two are out of the way, let's get to the top 10!
Arrghus is yet another giant eyeball that's protected by a bunch of little fluff balls that you pick off with the dungeon-specific item. This time, it's done with the hookshot. The boss's only attack is that the fluff balls move away from Arrghus while spinning fast which is obviously telegraphed so you shouldn't get hit. Like Kholdstare, Arrghus does that thing in its second phase where he rapidly moves around the arena but this time, it's even easier because he doesn't split into three. However, he sometimes jumps high. Overall, Arrghus is an easy boss fight and it's not hard to beat without taking damage.
The Lanmolas are three green worm-like monsters found in the desert palace and Ganon's tower. To beat them, all you need to do is slash their heads when they pop out of the ground. The Lanmolas are a fun challenge but the fight is a little boring because they're often underground, leaving you with nothing to do. They're not visually appealing either. As I said, they're just giant green worms.
Blind the Thief
Blind the Thief is the boss of Thieves' Town. To fight Blind, you have to find a maiden locked in a jail cell and lead her to a room with light shining from above after you bombed the floor above. Then, surprise! It was actually Ganon's minion Blind the Thief who was just pretending to be a damsel in distress. During the fight, Blind the Thief floats around the room and you have to slash his head a few times. Then, the white sheet falls to the floor and its head starts flying around shooting you. Next, the sheet rises back up with a second head! Defeat the second head and soon, a third head will appear the same way as the second. With three heads in the room, there are bullets flying everywhere and it's not easy to avoid them all while going in for the kill. Overall, Blind is a pretty fun skill-testing boss.
Mothula's arena is a room with a conveyer belt for a floor and white spikes that come at you from all four directions. Mothula attacks with disc-shaped beams but only attacks down. With such an obvious attack pattern, it makes you wonder why Ganon (presumably) decided to use such a simple-minded creature to guard the maiden. In my playthrough of A Link to the Past, I defeated Mothula while taking no damage. The boss is definitely easier than it looks as long as you know what you're doing and don't stand in front of it.
Vitreous is a boss notable for giving children nightmares during the '90s. I mean, who wouldn't be put off by a giant eye surrounded by smaller eyes with visible veins? In this Misery Mire boss fight, you have to destroy a pack of little eyes that are guarding the big eye. In the second phase, the big eye starts stomping towards you. It makes me wish the design team was more creative with the second phases of some of these bosses. Anyway, the little eyes have a lot of health and they deal three hearts of damage (or four if you don't have the blue mail). You can easily die if you're unprepared but the difficulty just makes victory that much sweeter.
The Armos Knights are the first boss in A Link to the Past and they're also the easiest. They don't have a weak spot so defeating them is just a matter of hitting them before they hit you. I was going to rate the Armos Knights much lower on this list but it's actually a cool first boss fight because there are many ways you can defeat them. You can use the sword to push them away or simply stand in a certain spot in the bottom-right of the room and unleash a flurry of arrows that will accurately hit them. In the second phase, the last knight turns red and tries to stomp on you. This phase is kind of trivial because you can just face north while holding your sword.
Trinexx is a stone turtle that has a fire head and an ice head. You need to use the ice rod to damage the fire head and the fire rod to damage the ice head. It's a very fun boss battle not only because it looks great but also because it's one of the few bosses in A Link to the Past with a weak point that isn't obviously telegraphed. You also can't use the dungeon's item (the mirror shield) to deal damage. The only thing keeping Trinexx back from being higher in this list is that if you run out of magic, you lose. At least the game is nice enough to give you a large jar of magic under a pot right before the battle commences.
Agahnim is a boss that you battle in Hyrule Castle and in Ganon's Tower. You damage Agahnim by reflecting his magical beams with the Master Sword, a mechanic seen in other Zelda titles like Ocarina of Time and The Wind Waker. The first battle against him is fairly easy but in the second battle, three copies of him appear and you must deflect one of the magical balls to the real Agahnim. There is some unpredictability because sometimes, he'll shoot lightning and other times, he'll shoot six orbs that you can't deflect back.
The Helmasaur King is an intimidating helmet dinosaur; just look at that tail! This boss killed me one too many times as a kid so I don't have happy memories of it but I still think it's a fun boss that always keeps me on my toes. To break off the helmet, you have to use either bombs or the magic hammer. Using the hammer is unnerving because it's constantly moving up and down so it can charge you at any time. It also shoots a fireball that splits into three which then splits into twelve and those fireballs seem to get me every time. Once you break the helmet, suddenly it looks even scarier and starts to move even more erratically.
Ganon, the king of evil is the last boss of A Link to the Past and he can't be defeated unless you found the light arrows. Ganon attacks by summoning fireballs that turn into bats and fly toward Link. In the second phase, the light in the pyramid goes out so you have to use your fire rod to light the lamps before stunning Ganon. He isn't the toughest final boss ever, especially when you compare him with other SNES games but does he have to be that difficult to be satisfying? The whole game has been leading up to the moment when you shoot the last light arrow into Ganon's chest and once you finally claim the Triforce, you feel like you've done something amazing.